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I started with an assassin rogue, found it not interesting enough for me over time.
Currently I am having fun with a level 4 thief / ranger hunter multiclass.
Easy to play, incredible versatile, super strong with two hand crossbows and colossus slayer. Hard to kill too thanks to multiattack defense and the natural explorer traits.
I know there are plenty who play assassin/doomstalker/fighter rogue. But I prefer the overall versatility throughout a combat than just having the first turn bonus.
2 points into fight is always fantastic but often some of the last levels added cuz action surge is so strong.
Depends on what playstyle you want? A good build can be assassin4/gloomstalker6/fighter2
4 assassin gives you thay extra feat, highly recommended if you wanna use crossbows or hand bows, cuz 2 feats gets you the bow feat for -5 attack buy +10 damage and crossbow master so you can be in melee range with no disadvantages
Thief gives extra bonus action, thay can be used in several builds, a warlock sorcerer can use it to spam out eldrktch blast if that's interesting to you haha
If your main goal is primary Rouge though there are other options.
Indeed. An alternative I am fond of instead of pairing it with ranger is pairing it with Bard. By the end of the day it is probably a bard with the Thief skill, but still a good mix, especially with the College of Swords.
Skilling Fighter for just action surge feels often strange to me. I like it a lot more because of the Fighting Style and heavy armour and martial weapons mastery. But if it is just for that it can be also interesting to go 2 Paladin instead. Instead of having action surge you get Smite for criticals.
I didn't consider smite lol I went 2 wizard and chose divination for the rerolls myself. It's not mind blowing but I don't hate the allowance of 2 fudged re rolls can save a life to alter a nat 20 from a boss to a 5 xD
It does, with every 2 lvls past 1 you do 1d6
So at lvl 3 2d6
Lvl 5 3d6
Etc...
this is why builds stop at 3 usually 4 if you need the feat in rouges. Also these dice are doubled in crit, so if you have a lvl 3 assassin on a surprise round every single hit is critical so sneak attack only will do 4d6+ 2xweapon damage + 2 times elemental damage or other aspects you may do.
So if you have a dagger dipped in fire and the fire is 1d4, the dagger is 1d4, you have the ring that does 2 necrotic damage, druid cross class for 1d6 a sneak attack for 2d6
Then your rolls are
1d4+1d4+2+1d6+2d6 which should average 17.5 damage
With assassin guarantee crit on surprise
2d4+2d4+4+2d6+4d6 average would be 35
At lvl 11 a sneak attack would be 5d6+ but rouges sneak attack can fall off more and more with high HP, so they use other classes to buff damage for strong builds.