Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Best route is to let her make her own choice. USUALLY if you've been playing it good, she'll choose to spare the Nightsong. Killing the Nightsong is the decidedly evil choice...
Edit: Oh, ♥♥♥♥♥♥♥♥♥♥. What's with all the post necromancy lately? How uncouth.
The summons in the final battle are just cannon fodder to distract the enemies though, your goal is to get to the top and enter the brain, dealing with the dragon, flayers, etc... are not even necessary. Having the nightsong there really doesn't make any difference.
It's also the right thing to do as Kethric used her to be immortally evil and Lorrikan was planning on doing the same. It's not a stretch to think someone else will come along soon and try to do the same even if you dealt with those 2. There were flyers everywhere about the nightsong and the word is out now about how her immortality can be stolen for nefarious purposes.
She's really gullible and seems to be easily captured because of her ego, so the risk is high it might happen again if she is left to roam the material plane. That type of power shouldn't be left lying around and dealing with her will make sure it doesn't fall into the next tryant's hands.
She sure as heck acts like she does, and has generous cut scenes to reiterate. We never get a dialogue to slap that down.
Her attacks are highly RNG dependent. Crits + smites are big. But I've also seen her expend on intellect devourers and thereafter do 4 dmg vs Myrkul.
But bottom line, I don't want upstaging npcs near my party. They can eff off. But unless you go stupid-evil she's integral to highlights of the midgame.
Absolutely cut content. It's jarring her change in demeanor from shadowfell wise woman to wrathful She-rah. And abrupt ending after Larroakan. I think missing content would add nuance and flesh out her story. As is, she's both too much and too little.
And another thing, her VA is well off with her shouts. They come across as unhinged, not wrathful.
I agree, it should occur in camp. But the in-your-face PDA is straight up a huge diss to SH. There should be a fight option there! Diss SH that hard if romanced, threaten blows.
But no, our little Mary-Sue warps reality and Tav just stands there taking it like a little beach.
Absolutely spot on! The obligatory lesbian display had to come first. Eff SH. Stuff MC and companions defeating none other than Myrkul's avatar. We've got an agenda to push. Gay holds zero interest to me, but yet another generous cut scene for our overshadowing npc to flaunt her stuff. Yay.
This is spot on!
Even if Nightsong were likable, heck very likable, fan favourite, I loved her. If you pause and think, you have to draw the conclusion that if Balthazar, Kethric, Larroakan, (Shar and Myrkul) knew how to exploit her rejuvenation, by end-game it's an open secret for many high level villains.
MC really has two choices. Perma-kill her, or bring her into your party. But you can't do the latter, so...
There are some stats issues, I think, and the second one is - mechanically - like every other non-direct-controlled but allied NPC to the party - her AI sucks.
Also, she should have ALL the lvl12 paladin powers. (There is a mod that fixes that, and I have it. Also makes her direct controlled when allied NPC. And: makes her summonable even before the endgame.)
So: then you'd be fine with it if she was really Ser Aylin after all, as I said. (It's not an "obligatory lesbian display" if she's male.)
Have you actually ever played this on honour/tactician? Ketheric and the death god avatar curb stomp her and your party has to do all the work. Killing the nightsong just serves to fulfill a power fantasy, it really doesn't influence the game's difficulty in a meaningful way. The game's easy regardless, there aren't really any badass story choices that make the game difficult for the player.
There's no agenda, people in relationships like that just exist in real life. If they weren't able to relate to or write stories that reflect their experiences, that would be ridiculous. It's not as if most of the relationships are gay anyway, you can see straight families with children everywhere in the game.
As you say, the game has no actual difficulty concerns.
As I said, its a RP opportunity to let Shart kill the Nightsong and fulfill her destiny.
Maybe you mis-read my post? NS makes things even easier for new players (who will be playing on normal), so there is everything to gain by killing her if you care about your companion's quests. I thought I was being pretty straightforward, its not about difficulty.
4th kethric/myrkul fight I have had her alive in, never been useful but I decided to see if it was just bad RNG. I used haste and freed her 1st round and dealt with the flayer so he wouldn't charm her. Ailyn did like 4 damage 1st attack and then maybe 20 in 2nd round and then dead.
Afterwards she gets up and acts like she did something to get the victory. Reminds me of the king in dragonslayer that sticks the sword in the dead dragon after the kid/amulet kills it.
As I said, its a RP opportunity to let Shart kill the Nightsong and fulfill her destiny.
Maybe you mis-read my post? NS makes things even easier for new players (who will be playing on normal), so there is everything to gain by killing her if you care about your companion's quests. I thought I was being pretty straightforward, its not about difficulty. [/quote]
There's not really anything to gain from killing Nightsong except a few pieces of gear or If you RP an Evil playthrough. You lose so many other NPC'S, companions, quests and other equipment. Off topic a little but I think helping SH get free of Shar is just infinitely better.
Yeah I hate that weird instance where if your MC is dead, SH always kills her, even if she would spare her if you said nothing if your MC was alive. it makes all the work and encounters earlier irrelevant but at least you still have a chance to redeem her and free her from Shar and darkness in act 3.