Baldur's Gate 3

Baldur's Gate 3

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Cleric/Monk
Hi,

I am thinking on playing as a Cleric/Monk however, I can decide when to switch or switch back? Say I start as Cleric then at level 5 switch to Monk can I switch but to Cleric at level 6?

Thanks,


Aaron
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Showing 1-9 of 9 comments
Dr.Abscondus Dec 13, 2023 @ 12:50pm 
You can switch whenever and as much you want as long as you've got 100 gold to pay Withers.
Silyon Dec 13, 2023 @ 12:55pm 
Every level-up lets you choose which class you're putting that level into. So yes, you can go back and forth or take whatever progression pattern you want, you'll end up in the same spot by endgame regardless.

You get one feat (and potential core stat increase) for every four class levels though, not every four character levels. So you only get a feat at level 4 if you've not multiclassed, and if you have it will be delayed until you hit level 4 in one of your classes. This means you will also lose a feat in total if you multi-class into any combination but 8/4 or 4/4/4, which may impact your build's performance or be totally irrelevant depending on how you're playing.
Pan Darius Cassandra (Banned) Dec 13, 2023 @ 12:56pm 
But do we call it a Mleric or a Clonk?
chefcook90 Dec 13, 2023 @ 1:00pm 
Hmmm depends on what you're using your cleric for, and what Monk passives you're after.

Cleric / Monk is a weird combination - it's basically a jank version of a pure Paladin lol

If you're trying to make a highly mobile Cleric, then yeah, go Cleric first.

If you're trying to make a Monk that can cast Sanctuary on himself, go Monk first, then Monk 1 / Cleric 1 at level 2.
nightwalker83137 Dec 13, 2023 @ 3:05pm 
Originally posted by chefcook90:
Hmmm depends on what you're using your cleric for, and what Monk passives you're after.

Cleric / Monk is a weird combination - it's basically a jank version of a pure Paladin lol

If you're trying to make a highly mobile Cleric, then yeah, go Cleric first.

If you're trying to make a Monk that can cast Sanctuary on himself, go Monk first, then Monk 1 / Cleric 1 at level 2.

Basically I am trying to create a Monk that can heal themselves. The Paladin does not have same spells as the life Cleric which is the sub class I'm after.
Sir Fed Dump Dec 13, 2023 @ 3:07pm 
You can heal yourself with potions as Monk 9 / Rogue (Thief) 3.
frowningmirror Dec 13, 2023 @ 3:21pm 
Originally posted by nightwalker83137:
Originally posted by chefcook90:
Hmmm depends on what you're using your cleric for, and what Monk passives you're after.

Cleric / Monk is a weird combination - it's basically a jank version of a pure Paladin lol

If you're trying to make a highly mobile Cleric, then yeah, go Cleric first.

If you're trying to make a Monk that can cast Sanctuary on himself, go Monk first, then Monk 1 / Cleric 1 at level 2.

Basically I am trying to create a Monk that can heal themselves. The Paladin does not have same spells as the life Cleric which is the sub class I'm after.
I'm afraid making a healing cleric monk "good" is going to take some time, and it probably won't be that good. It'd probably come into it's own at about level 10-12, which is why its so unpopular. The way I see it, you'd want 5 levels of monk and 5 levels of cleric minimum. The main benefit is you'd be really scary in close-range, but on the other hand you'd need a lot rest managing two resources that lack investment

I'd much prefer something like life domain cleric 5, 3 levels of rogue thief. This allows you to use mass heal twice in one turn, stacking the healing bonus. You can also combo disengage or sprint to mow people down with guardians of faith too.

In the tabletop, they have an option for this I think. Way of mercy or something. Maybe check mods for it, if you want to play that way without multiclassing two things that don't work well.
Last edited by frowningmirror; Dec 13, 2023 @ 3:22pm
jonnin Dec 13, 2023 @ 3:28pm 
a single level of monk gets you offhand slaps and is enough if you want a cleric heavy spellcaster and a touch of melee.

Monk 5 is going to get you that extra main hand attack but it will be a long, long time before you get much spell power. The first 5 levels are quick and easy, but its slower and slower and slower still after that. Also the old problem of dropping feats to multiclass combined with the all but required tavern brawler feat for monk really cramps your feats if you go 5 deep.

If all you want is to heal yourself, and you want that from spells, you can do that by using any number of tricks. There is a weapon in act 1 that heals the wielder as they fight, and it has a bad effect that is... mostly negated by characters with a good wisdom score!

But lets take a look at the spore druid (4) monk (5+) build...
- the spore druid trick gives you more unarmed damage by using wildshape to activate it.
- it also gives you a cantrip like spell that does meh damage but its free, in exchange for losing your reaction. Can be nice to finish off those last couple HP now and again.
- it gives you barkskin
- you get 2 good druid cantrips, one pulls enemy to you for smacking, and the other buffs your torch or staff. At low levels your torch is d8+d4 fire +d6 necro.
- goodberry heals very nicely and can be split across the team for minor hits
- option to use some armor etc
- if you went str heavy and tavern brawler at druid(4) as your first 4 levels, you would be fighting fine at 5 when you tapped monk(1).

and depending on whether you pick up mostly monk after monk(5) or more druid, your build will work either ways as a fighting spellcaster or a fighter with minor magic...

at the end of the day IMHO this works best as monk(1) to add attacks to a cleric that is using a shield and like a staff but is really a cleric with a splash. The druid idea works great but its underpowered until level 9 when monk(5) comes online AND you gave up rogue(3) second offhand attack which is a loss. Splitting monk any way other than rogue(3) is notably weaker damage dealer in exchange for whatever you got.
Last edited by jonnin; Dec 13, 2023 @ 3:40pm
Pan Darius Cassandra (Banned) Dec 13, 2023 @ 3:39pm 
For a self-healer I'd go Ancients Palamonk for Healing Radiance and Lay on Hands. And Divine Health plus Aura of Warding for spell damage resistance doesn't hurt either.
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Date Posted: Dec 13, 2023 @ 12:45pm
Posts: 9