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You want Larian to make this choice for everyone because you don't have the willpower to make it for yourself.
This is such a lame excuse for bad game design.
Death conditions and how to have your enemies achieve their goal of murder is actually the choice of the developers, and the way they chose it eliminates the fear of the death condition.
This is very much game design error, not a lack or abundance of will power. No one is cheesing the AI on purpose here. This is an example of the game playing itself, because of the aforementioned poor design.
When this is the worst case scenario, it doesn't matter how well or smart you play, there was never any chance of failure so you cannot even be proud of putting your DnD or game knowledge to use.
It pertains to all situations where the party outnumbers the enemy, where an enemy can't output enough damage to outright kill the PC. And if they did, the whole "dying" state as a safety network would lose it's purpose. Situations like that happen constantly throughout the level range.
So mostly at lower levels against stronger, fewer enemies, but to a degree at high levels too. I had a fight against Raphael at max level where they beat me, but then couldn't keep anyone down and I slowly won because of that after like 15 minutes of whac-a-mole. It felt like the most miserable victory ever.
Outside of choosing their difficulty mode, players aren't responsible for the rules of a video game. Devs are.
I get that self moderation can suck sometimes, but if it's what stands in your way of enjoyment then why not?
Ah yes, more of the "plug your ears and pretend there is no problem" approach.
Hows about we stop pretending like asking for a little bit of balance is such a sin?
The OP has gotten to a Raphael fight, its not like they just dropped the game because they couldn't get far enough. Once you play around enough in the game and see all of the holes, how can you feel good about playing well?
If all it takes to get through a battle is hiding behind a corpse shield you get to keep "helping" up how can you possibly even say your build is brilliant? It hollows out victories. It shows that through the cracks of it all...the AI doesn't really ~try~. Did you play well? Or did the computer just fail to assess the situation and raise up from the barrel of water it was in to fellatio your shotgun barrel?
It is akin to claiming to be an elite pro at Esports when all you really do is stack bot kills in custom matches. Where is the point?
Who said it was a sin, I think you should ask, but at the same time why wait for them to implement it to have fun? What if you try it don't like it and realise maybe I shouldn't ask for that? Can't know unless you try right?
For example when I find a broken build trying out new classes and the game is getting boring, I just change classes and try something I haven't lol Rouge paladin next baby! Or maybe wizard monk! Rofl never know whatll be interesting
It's like saying "if you find combat too easy you don't have to attack so much". Fun, right?
Funnily, they call it "honour" mode but the most efficient things you can do are cheesy exploits.
I get it, but if the help action is so important then removing it would be bad, but at the same time this post suggest disabling it. So if you choose to attempt a run without using it you could get a better feel at the very least if it's possible or a good idea to remove it as an option.
I don't think it's a bad idea, I mean if they wanna make a difficulty called "meta" that's hars even for the most broken build, then have at it xD I don't have to play it rofl but I also wouldn't wait around for it cuz that means my fun is in their hands.
I don't mind changing the rules for the better in a video game. I don't play tabletop. But this is not one of those cases. Overall the WotC 5e developers had a much better grasp on balance, and balance is required on harder game modes to avoid gameplay slipping into repeating the same few op exploits.