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lmao did the exact same thing with asterian being the target against the owlbears XD
fantastic diversion that guy lol
You're missing the point.
There isn't a prize for beating an enemy quickly vs. slowly. The normal reason for caring about action economy is that poor action economy generally makes fights harder. In this case, the "poor action economy" option makes the fight trivially easy -- the combination of the Help mechanic and predictable AI yields guaranteed, no-risk victory.
Help is strictly better than this cantrip. I feel help should only be usable outside of combat. But it was a Larian decision so /shrug.
The first time I used it, I expected it to only stabilize them, seeing it give them a free 1 HP is a huge change.
Spare the Dying has always been a bad cantrip regardless unless you're a Grave Domain cleric because a simple healer's kit for pennies does the exact same thing.
Using the scenario in the OP? After maybe two rounds tops of the back and forth of "reviving" and "dying" I would personally make the Owl bear attack someone else.
Like maybe the person right next to the thing that keeps getting back up, if only because it is a wild animal and it should commit violence against anything within range.
It also makes clerics revive spell useless.
This spell should be a major reason to have a cleric so that they can revive downed players in combat , but instead Help does exactly that for no spell cost .
In my caste the downed character was my monk so not only I get up, but I could still do flurry of blows as bonus action once I get up to knock the owlbear prone lol
That's not quite right; you don't need revivify to get up a player in that state--all you would need per RAW would be a healing potion. You only need revivify if they actually "die."
It's also possible the enemy misses. Help action doesn't miss.