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No clue what you're on about.
In one version of DnD I played, getting to a certain negative HP meant you died, flat out. Being at 1 HP was one of the most dangerous positions to be in.
Being able to help an ally that is near death makes sense, the fact it can be repeated turn after turn is just...ridiculous.
The OPs problem isn't that they are having a hard time getting their downed character to do something else....
It is that the AI focusing on someone it cannot really kill makes it easy to cheese through encounters as there is no real threat of death with the help system setup as is
The help action is retarded however I completely forget it even exists as soon as I turn lvl 5 lol.
But I think magic healing should also have it's limits, especially on harder difficulties.
Perhaps cap revivals to 1 per fight. Add a "Maimed" condition that gives a debuff, and if you are downed while Maimed, you stay down.
There is threat of death in this game. You play Honor mode correct?
Again, this is at tactical problem for the OP. Git Gud.
Instead of reviving a character, it should just provide Advantage on their next death save.