Baldur's Gate 3

Baldur's Gate 3

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Pan Darius Cassandra (禁止済) 2023年12月12日 21時21分
BG3 Is Just A Movie, Not A Game
I applaud Larian for their in-depth writing, voice acting, and storytelling capability.

Even though I don't care for the main storyline all that much (I find it hackneyed and forced and linear). There's plenty of content to love beside the plot of the story.

But Larian gets a 1/10 when it comes to gameplay systems.

They are utterly incompetent.

I could design better combat systems in my sleep, suffering from a hangover.

BG3 amounts to little more than an animated choose-your-own-adventure book.

It's all paint-by-numbers. Pick option 1, 2 or 3. Watch the cut scene.

99% of this game's problems boils down to Larian's refusal to limit player power and actually try to play by 5e's rules.
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61-75 / 121 のコメントを表示
Buzzn 2023年12月13日 6時43分 
Pan Darius Loveless の投稿を引用:
IBG3 Is Just A Movie, Not A Game
So, why do I have to play it than instead of just watching, eh? Checkmate!
Wisp 2023年12月13日 6時43分 
If this game is a movie, what is "Last of Us" and so many other titles that are literally on rails and you have literally no option on how anything happens. Even having the "pick 1, 2, 3" issue (life is like that too), when you can puck 30 different things, good luck figuring the number of different endings you end up with. Yes, the MAIN plot has only one way to finish, but the journey there in regards to characters and how you get there in many aspects can change a lot.
And yet I enjoyed PLAYING this movie more than I enjoyed watching it.
This game has more gameplay than most games, and more freedom in how to approach quests than any other game that holds players hands.
The amount of retardation and bullshittery on these forums is astounding...
Indeed. And what a way to completely lose a reputation.
Pan Darius Loveless の投稿を引用:
I applaud Larian for their in-depth writing, voice acting, and storytelling capability.

Even though I don't care for the main storyline all that much (I find it hackneyed and forced and linear). There's plenty of content to love beside the plot of the story.

But Larian gets a 1/10 when it comes to gameplay systems.

They are utterly incompetent.

I could design better combat systems in my sleep, suffering from a hangover.

BG3 amounts to little more than an animated choose-your-own-adventure book.

It's all paint-by-numbers. Pick option 1, 2 or 3. Watch the cut scene.

99% of this game's problems boils down to Larian's refusal to limit player power and actually try to play by 5e's rules.

99% of this (and other BG series) games success is due to the fact that they follow as close as possible, AD&D or, in case of BG3, D&D 5e rules. And no, we need no-one to limit player power. We need games to follow canon rules of games we loved before there were even computers and if needed, increase enemy count or power. Actually, nowadays, we need ANYTHING to be strict to CANON and stop corrupting history. If you think you're overpowered increase the difficulty level and play at tactician level, or the new Honour Level, that should make you feel less powerful or even frustratingly weak. Or, simply, add a mod that increases difficulty per your choice (there is at least one around).

And as for the main story being linear... It is everything but that, given the numerous endings and deviations it may have. Actually more than any game I can remember.
最近の変更はJaelethが行いました; 2023年12月13日 8時40分
Pan Darius Cassandra (禁止済) 2023年12月13日 9時00分 
Jaeleth の投稿を引用:
Pan Darius Loveless の投稿を引用:
I applaud Larian for their in-depth writing, voice acting, and storytelling capability.

Even though I don't care for the main storyline all that much (I find it hackneyed and forced and linear). There's plenty of content to love beside the plot of the story.

But Larian gets a 1/10 when it comes to gameplay systems.

They are utterly incompetent.

I could design better combat systems in my sleep, suffering from a hangover.

BG3 amounts to little more than an animated choose-your-own-adventure book.

It's all paint-by-numbers. Pick option 1, 2 or 3. Watch the cut scene.

99% of this game's problems boils down to Larian's refusal to limit player power and actually try to play by 5e's rules.

99% of this (and other BG series) games success is due to the fact that they follow as close as possible, AD&D or, in case of BG3, D&D 5e rules. And no, we need no-one to limit player power. We need games to follow canon rules of games we loved before there were even computers and if needed, increase enemy count or power. Actually, nowadays, we need ANYTHING to be strict to CANON and stop corrupting history. If you think you're overpowered increase the difficulty level and play at tactician level, or the new Honour Level, that should make you feel less powerful or even frustratingly weak. Or, simply, add a mod that increases difficulty per your choice (there is at least one around).

And as for the main story being linear... It is everything but that, given the numerous endings and deviations it may have. Actually more than any game I can remember.

BG3 is a less faithful adaptation of 5e D&D than Solasta is.

And the story is very linear, it only presents the player with the illusion of choice. 17,000 endings? 🙄🤭
Something else I just thought... if you optimize too much outside combat then the combat itself won't be challenging... but if you bring your party of unoptimized chums then you are forced to optimize during it which imo is much more exciting. :p
Maraxus の投稿を引用:
Something else I just thought... if you optimize too much outside combat then the combat itself won't be challenging... but if you bring your party of unoptimized chums then you are forced to optimize during it which imo is much more exciting. :p

That's basically what I do and it's so fun. Every game is going to have a meta loadout or three. But trying to make weaker things work is fun as hell
The_Dipl0mat の投稿を引用:
Maraxus の投稿を引用:
Something else I just thought... if you optimize too much outside combat then the combat itself won't be challenging... but if you bring your party of unoptimized chums then you are forced to optimize during it which imo is much more exciting. :p

That's basically what I do and it's so fun. Every game is going to have a meta loadout or three. But trying to make weaker things work is fun as hell

Yup! You have to improvise and encounters are always different and sometimes you run for your life, other times you win by the skin of your teeth lol. More exciting than repeating the same OTK combos/high ground/barrel stacking cheese... coupled that with not breaking character and suddenly it's not that easy...
Maraxus の投稿を引用:
Yup! You have to improvise and encounters are always different and sometimes you run for your life, other times you win by the skin of your teeth lol. More exciting than repeating the same OTK combos/high ground/barrel stacking cheese... coupled that with not breaking character and suddenly it's not that easy...
To be fair, no optimizer uses barrels. They are kinda a meme.
Maraxus の投稿を引用:
The_Dipl0mat の投稿を引用:

That's basically what I do and it's so fun. Every game is going to have a meta loadout or three. But trying to make weaker things work is fun as hell

Yup! You have to improvise and encounters are always different and sometimes you run for your life, other times you win by the skin of your teeth lol. More exciting than repeating the same OTK combos/high ground/barrel stacking cheese... coupled that with not breaking character and suddenly it's not that easy...

To be fair, I did end up using a runepowder barrel for the big gith fight

I was badly wounded and everyone but Shart was down for the count

So she dropped it, chugged a bottle of speed, and ran off before flinging a fire bolt at it. Tactical nuke saves the day
Well they still have their use in the goblin camp if you don´t use the ogres or in that portal quest where you have to keep Halsin´s ass alive while you fight the waves of undead for 5 turns. It´s extra insurance with fireball and turn undead.
The_Dipl0mat の投稿を引用:
Maraxus の投稿を引用:

Yup! You have to improvise and encounters are always different and sometimes you run for your life, other times you win by the skin of your teeth lol. More exciting than repeating the same OTK combos/high ground/barrel stacking cheese... coupled that with not breaking character and suddenly it's not that easy...

To be fair, I did end up using a runepowder barrel for the big gith fight

I was badly wounded and everyone but Shart was down for the count

So she dropped it, chugged a bottle of speed, and ran off before flinging a fire bolt at it. Tactical nuke saves the day

As a last resort it's fine i guess... like an insurance... xD
Am on my way to the creche and a bit scared... lol
最近の変更はMaraxusが行いました; 2023年12月13日 9時33分
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投稿日: 2023年12月12日 21時21分
投稿数: 121