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Ilmoita käännösongelmasta
Edit: I can't remember which item it was. Maybe it was an amulet.
some things that increase Wisdom saving throws or give advantage on saves
Awesome; thanks, everyone!
There are at least 2 items that gives advantage on wisdom saving throws but again- I never pay attention to them as I never need them lol
So you can reliably 1-turn finish combat even in Honor? I've only played Tactician up toward end of chapter 2, but Honour mode came out, so I want to try it immediately. But my understanding was that enemies have more HPs/AC and some have special actions in Honour mode - in addition to getting rid of all the exploits and bugs that used to boost your damage?
Yes, I know those options, but neither are attractive to me - the latter option literally! ;)
Personally I think with raw rules and 5e conform spells this game is actually pretty ... normal. Not harder than normal DnD ;P
Even without those things, you can turbo bully every encounter in this game.
On my main tactician run I didn't use any DRS, and no illithid abilities whatsoever, and it was still a piece of cake.
The haste nerf just means 2 less swings per turn, which just means more rounds where the enemy is alive but CC-d.
House of grief 2 turns just beucase I couldn’t reach to the far side behind Viconia to finish the remaining 2-3 cultists in turn 1
Larokian 1 turn before he made a move
Cazador 2 turns because couldn’t kill all the warewolves in 1 turn, I was also only lvl 11
Serovok 1 turn
So yea pretty much everyone dies before they can take a turn just like tactician and I never saw most of their legendary actions lol
I thought Raphael has a legendary action that makes a character unable to target him - and he activates this 4 times a turn? Did you just get lucky rolls on Counterspell or spell DC checks?
https://m.youtube.com/watch?v=8oYboyP84PE&feature=youtu.be
Even in Honor mode, it’s like a bunch of security guards trying to fight The Avengers lmao