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I can stab thing with a pointy stick so the other guy can stop time and kill everyone in a 3 mile radius. Seems balanced! Also no caster is getting hit more than once unless they really have no clue what they are doing.
I get more spell slots and dual haste and still killed Myrkil in 1 turn using 2 of those lol.
Or as alternative paladin 2/ warlock 8/ figher 2 for big smites …
Still trivializing the game with no issues even on honor
Are you going to credit the Redit poster for that copy and paste?
Utterly useless as far as I can tell, unless for some reason you are self damaging as a ranged weapon user that is only hurting itself. Some sort of psychotic emo ranger maybe :)
To match that you'd need a sorcerer with a twin spell and rolling max damage on an AoE that hits at least 3 targets. While it's not impossible, it will happen .. maybe 1-2 times during the entire game. The "movement economy" is therefore a moot point - in most cases if you can hit enemies with an AoE it means you can hit them with minimal movement between one another since they're clustered.
Finally, casters have to care about another "economy" - glad you've mentioned. That's called spell slot economy. You can't spam them spells as you spam attacks for free. So now that the martials don't dish out insane damage, maybe, just maybe - it will make sense to have party line-ups where casters aren't relegated to CC and supporting the martials.
But I still doubt it will be worth changing the strategy because while martials lost the huge advantage in sheer damage, they still have an advantage of that damage being consistent. You still will see that "cast fireball into 3 targets for a total of 29 damage" and often. Martials got GWM and feats to reroll damage and so on. They will statistically do better damage simply because of how that damage is calculated.