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You can mark Hobocop's answer as right answer for your thread
https://steamcommunity.com/sharedfiles/filedetails/?id=3023798638
True. Wish there were more levels aside from 12. It still irks me that Larian did that to prevent OCDONUTSTEEL levels of Mary Sue/Gary Stu OP-ness. Hell NWN2 let you get to "Epic" and you could still get your rear handed to you if you were stupid with your choices in stats/feats.
Its about how most of those Lvl 7 5e spells are extremely hard to properly represent in video game.
They said some of them would likely be impossible without major changes to the spell (take planeshift for instance) and others would simple increase so much workload on the development map, it would become unrealistic.
Think about Dispel magic. Its a lvl 3 Abjuration. The decision to not include it hinges on the fact it requires rewriting the whole game to account for it. Everything is magic, there's magic everywhere, every encounter, people, effects, objects in the world. They would have to fine comb the whole game just to account for one silly little spell. This was well explained by maybe Sven or game director, not sure.
But it goes to show that even something simple for a Table top like Dispel Magic, is hard to put into video game. Now imagine some of the crazy Lvl 7 spells (Lvl 13 Character) and higher level spells
I think Larian did that due to balancing concerns as apparently with 5e, it's far easier to roflstomp enemies with the right spells(up-cast 5/6 hold person anyone?). Seem to recall they got interviewed about why they handled spells/feats the way they did. NWN2 had no issues with how spells were handled, though in Larians' defense, that was a much simpler game that got neutered by Atari as the devs intended to implement quite a bit more from the DnD 3.5e ruleset but had no time and had to make loads of cuts because Atari was being ♥♥♥♥♥. Larian I think had no such issues. At least it's not as bad as how the 40KTTG handles spell-casting.. :P
Long story short: the system is no good for levels beyond 12
A version of the long story you can find here
https://www.youtube.com/watch?v=z6off1fweR0
Think about dispel thoroughly and carefully. It is true that the game would have grown overproportionally in size if such would have been allowed.
The way I understand it, they chose not to employ "Epic" levels(anything after 20) because even in 5e, your party could effectively curbstomp anything. So the compromise was cap to level 12 in order to "balance" it out so that you and your party didn't nuke enemies and ruin everything. My sides still die on the way back to it's home planet when me and my friends took on a dragon in 3.5e and I rolled a nat 20 and had one arrow left with my wood elf sniper(forgot the prestige/sub-class but basically operator-tier sniper) that sapped it's DEX and brought it to 0 effectively perma-paralyzing it. We all laughed so hard that night because the CR of the dragon was WAY over our party's capabilities to effectively fight it and our DM intended it to be one of the hardest fights before the campaigns end and he was so bummed because we effective nuked a super-hard enemy that we had no chance to defeat . Mind you, it was me the sniper, a rogue, and an artificer, along with a paper doll stock fighter that one of my friends had made and also played because our fourth constantly was a goof. So our party was not very balanced to handle a dragon. Not related to this topic, but it's still a funny DnD story.
The dispel magic spell in 5e actually is a lot weaker than what it was in previous editions. In 5e dispel magic can only end the effects of spells and nothing else. Unlike for example in 3.5e dispel magic could also suppress the magical properties of magic items.
Dispel magic (5e)
"Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used."
Dispel magic (3.5e)
"Because magic is so powerful, so too is the ability to dispel magic. You can use dispel magic to end ongoing spells that have been cast on a creature or object, to temporarily suppress the magical abilities of a magic item, to end ongoing spells (or at least their effects) within an area, or to counter another spellcaster's spell. A dispelled spell ends as if its duration had expired. Some spells, as detailed in their descriptions, can't be defeated by dispel magic. Dispel magic can dispel (but not counter) spell-like effects just as it does spells."
What it would boil down in BG3 when it comes to dispel magic, it would've worked as a way to dispel slow or other harmful effects affecting your party members, ending spell buffs (like haste) on enemies and ending area of effect spells that linger on the battlefield. I don't know why Larian thought the spell would work against anything magical...
My interpretation could be wrong or im misremembering though.
But it would seem to affect a lot of things in the game