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If you use ranged combat darkvision is essential, if you do not rely on spells and items to get it.
Otherwise you get disadvantage on each attack roll in the dark.
Melee is affected too, but usually your light sources reach far enough to cover melee.
I played a charater without, but used spells and utility to compensate.
It is doable, and fun. But difficulty is increased by that, obviously.
Hu?
Any time you shoot a bow at an enemy that is in darkness you get a disadvantage.
How is that not making darkvision come into play by removing that disadvantage?
Simply casting the light spell on your melee character's weapon negates a lot of problems. If you don't want to do that, you can also cast it on trash items like bottles and throw them near the enemy as needed. Enemy don't generally avoid light spell auras. There is a free dancing lights item (cast all you want, no limit) in act 1 right after just a few min of play.
I don't even remember in which PC D&D games it was something important at all
Maybe Solasta: Crown of the Magister there, the designers made an impact of light, sun and darkness