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It's probably reasonable to swap out, in terms of first level spells I'd prolly only keep shield and magic missile.
Yeah, I'm definitely keep those. Chromatic Orb still looks good for a level 2 spell, but Shatter and Scorching Ray still seem better. Thinking of swapping it for Enhance Ability, because advantage on any dialogue just seems so useful for the non-combat side of the game.
I'm going Elemental Adept Lightning as my first feat, so that already takes care of the resistance problem in 99% of cases. Besides Djinni and a couple of unique bosses, nothing else is immune to lightning. So once I cut resistance with the feat, I just use my big lightning attacks for most encounters.
People complain about the lack of difficulty in the combat of the game, but what that means is that you are not locked in to always having the optimum loadout. You can have fun just playing around with whatever seems interesting.