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Relatively widespread and common issue.
So the patch is downloaded and then needs to be integrated into the existing archives. This saves a lot of bandwidth compared to downloading the new archives wholesale. That would come significantly closer to the 130 GBs of a patch. A downside is editing the archives locally takes significantly more time. So if you're in a high speed no data cap area like Western Europe it can be faster to just redownload the entire game.
It's annoying but that's gaming in 2023.
1 - Patch gets downloaded.
2 - "Clusters" of files that take up 130 GB get unpacked. These clusters contain the files that need to be replaced with the ones from the patch. For safety reasons, the files are copied when unpacked, hence the game will (temporarily) take up more space.
3 - Once these clusters have been unpacked, the files within are replaced.
4 - Once the files have been replaced, the clusters are repacked and replace the originals.
It's a very common patching process.
Or if you have a good internet connection and a powerful rig it will will be faster without downloading the entire game.
The download took about 5-6 mins, the patch/install only took a few minutes more.
Long story short, Steam decided it'd be better to download the patch to a slow(er) drive than the one the game is installed on, so that drive is bottlenecking the whole process.
No no. I've been assured many hundreds of times that BG3 is the greatest game of all time because it's not like all the others. That lame excuse ain't gonna fly here.
It's not like all the others. It's 4 times the size of most games.