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I agree that more variety in races would be nice, but don't these 3 just look like humans but smaller/different shape?
My first run through was a gnome character as they weren't one of the companions, didn't seem to show up that much through the game either so made him feel quite different
Dragonborn aside, all the races look like humans in make-up. However, Dwarves, Gnomes and Halflings are still substantially more distinct from humans relative to Elves and Half-Elves. It took me until Act 3 to realise that Shadowheart is a Half-Elf, since her hair hid her ears.
I'm just looking for a bit of variety. At least use the more unnatural skin colours for some of the Elves. Astarian is Edward Cullen pasty white, but still looks human, and he's the most distinct among them. Ambassador Florick, meanwhile, is Githyanky yellow/green. I suppose Minthara fits that, being a Drow...
Kindof forces you to either take the small hirelings or play as a small race if you want to take certain approaches to problems.
You can check this for yourself by looking at the cards of the game's heroes
Commander Legends: Battle for Baldur's Gate
You're less likely to endeavour to uncover an amorphous blob's backstory as you are the story to a barbarian northern warrior.
Tldr, consumers are more likely to subscribe to characters that present themselves more... well, as "human". It's a thing that plagues most if not all RPG's and Fantasy Novels out there.
[EDIT]
Ah, there it is, it comes under "The Psychology of Anthropomorphizing"; it's simply hard-wired in us.
Facepalm.
Finally some well thought out facts. Yep this is absolutely a thing and one of the things I hate about human nature. Our need to be able to relate to things that are like ourselves.
I won't get into the hypocrisy of diversity in the real world but in fantasy it's everything's about diversity in terms of changing races to make them seem more inviting which really actually means less diversity because they're being made to be more human rather than just accepting them as they are lmao.
Diversity but when it's convenient and when we can tailor make what said diversity looks like. Brilliant.
Then there's another studied fact that melting pot scenarios that involve different cultures, erases said cultures. Culture is a thing that takes repetition, practice, the space and people to grow it (where it's not butting up against another culture or lack thereof), a lifestyle that is passed down... which is something that disappears when brought into 'modern society' such as in big cities, etc. Which is not to say that diversity isn't cool but at the same time it's not without downsides.
SMH.
True enough, but that's just D&D. Not a lot Baldur's Gate can do about it without inventing new races out of whole cloth. Besides, "humanoid" characters are easier to deal with in 3D graphics, since you can share the same animation rig and gear meshes between them. I'm just perplexed as to why Larian put so much work into designing a decent variety of playable races, then mostly didn't use them.
With that said, though - I'm still kind of surprised at some of the omissions. I get not letting us play as Goblins as they seem overwhelmingly just... evil little critters. But Hobgoblins are depicted as pretty much just another race of people. There's that one merchant fellow from the Society of Brilliance, as well as the one refugee in Rivington just trying to get by. Their temperament doesn't seem that dissimilar from Half-Orcs.
Yup. The only source of shortstacks is either the player character or Hirelings. At least Hirelings have a decent spread of races. Dwarf, Gnome, Halfling AND Duergar. Honestly, I kind of wish I could bring multiple Avatars, who could have separate relationships from my "main", but that's a separate issue.
Yeah, but you can go pretty far afield from humans and still be technically "humanoid". Dragonborn are VERY far-removed from the rest of the "slight variation on human" choices while still fitting most of the same animations and gear. Hobgoblins are another example, as well - though I don't believe I've seen female versions of those in the game. There aren't many in general. Would have been interested to have some kind of sentient construct, as well... though that's probably not feasible on technical grounds. It would affect A LOT of a character's stats and mechanics.
I don't know. Just seems like a waste for the majority of the cast to be indistinguishable from humans in a fundamentally Fantasy setting.
As someone who puts absolutely no value in culture or tradition and indeed finds both detrimental, I'm probably the wrong audience for that line of reasoning. I like to see people as individuals with their own story to tell rather than part of a collective, and consequently prefer that sort of storytelling in my fiction.
Narratively, yes. Mechanically, not so much. Scratch is a summon, not a companion. Although I'll be honest - if the game let me have a "Beast" class for animals and monsters, I would absolutely devote a party slot to that. I mean it already kind of does, via Druid Wildshape. Why not have a character who's just that, but with a few more abilities?
Ceems like romance/sex cutscenes would be a problem for a small companion so why not just introduce a companion that cant be romanced? we already have that with Jaheira and Minsc. I know that people out there reaaaaaaally want to romance Sazza. But would you be willing to give up a Sazza romance and just be able to get her as a companion IF that would make her easier to implement as a companion?
Very few races are non-human looking
Nope. The vast majority of conversations work on Mass Effect rules. That is to say, characters stand stock-still a good meter apart and don't interact. If items are handed across, it's always done out-of-frame so neither the item nor the hand motion needs to be animated. There are a FEW exceptions to this rule (such as the Diabolist lady handing me a key on-screen), but even those don't include mesh-to-mesh interactions.
That's already the case, though. Halsin is HUGE (taller than my Dragonborn lady), and he can be in a sex scene with a Halfling Avatar. Besides, the actual sex scenes are... honestly quite terrible, from an animation standpoint. There's a reason kisses are mostly shot from behind - easy way to hid lips clipping through each other. And even the actual sex scenes are full of clipping and mostly obscured by 90s softcore porn angles where the actual model-to-model interactions are always out-of-frame.
So to answer your question: I'm not that fussed about awkward or glitchy sex scenes, because they already are :)
I already have Bear Halsin to scratch that particular itch. A Gnoll companion would be pretty hard to do, since Gnolls don't seem intelligent enough to be a full party member. Barnabus struggles just to speak, and that's with training and mind control. Gnolls strike me as more beasts than characters, like a Warp Spider or a Displacer Beast. Hobgoblins and Bugbears are probably the closest we can get to "animals" who are still full party members, as both seem to have standard intelligence and use of language.