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Act 1 and 2 are still fine btw, it only happens in Act 3
Larian already made a statement about this issue, its a bug when you do theft/Vandalizing that causes the game to not process this normally, and stack up in Act 3, thus causing lag and freezing issues for 1-5 minutes in Wyrm Crossing and some other areas in Act 3.
(Which I'm not too surprised at, with so many variable act 3 is the most complicated to playtest, and it wasn't available in early access.)
https://www.reddit.com/r/BaldursGate3/comments/17shjen/fix_for_act_3_delay_bug_pc_only/
Meanwhile, yes, it's bloody annoying!
From Rock, paper, Scissors:
"Larian sent over the following: "In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.
This fix had the unintended consequence of causing unnoticed thefts and acts of vandalism to remain stuck forever within the 'did anyone see me' pipeline, rather than timing out and moving on, as is intended," it goes on. "Essentially, your dungeon master - in a real-world sense - constantly thinks about the acts of theft and violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.
These unnoticed and eternally-active acts of theft and violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the dungeon master becomes unable to operate. By Act 3 this caused slowdown issues, which after some sleuthing we're extremely happy to say we've solved in Patch 5, which is in testing and scheduled to release this week."
cite: https://www.rockpapershotgun.com/next-baldurs-gate-3-update-fixes-performance-bug-caused-by-the-rpgs-inability-to-forget-your-terrible-crimes
Lol, exactly. This bug is almost 1 month old and Larian hasn't done anything to stop it. I understand a simple bug can make it into the backlog of bugfixes, but a major, game breaking bug? How has this not taken priority on the list? It should have been fixed almost instantly.
Larian is really sleeping on this one, its bad look considering that BG3 is aiming to be GOTY this year. Funnily enough, they HAVE to fix it before GOTY otherwise they will make headlines for winning an award despite being unplayable.
If using featherfall to get onto the Rock doesn't work I'll just have to quit until the patch it out as I'm literally banging my head against a rock here!
...
Nope, you can featherfall to the island and explore the prison, but any attempt to access Wyrm Rock proper hangs my computer. Tried older saves, party swaps, etc. Guess I'll have to wait for the patch and hope!
I'm guessing by default Steam Launcher is using BG3dx11.exe
You must start manually with BG3.exe. Also, you still need to have Steam running before you do this.
My question:
Is this ALL of the main issues for Act 3? or is this only one part. I feel what Larian said might of been misunderstood? I honestly dont know, just asking questions