Baldur's Gate 3

Baldur's Gate 3

View Stats:
Franxx Nov 29, 2023 @ 12:42pm
ACT 3 bugged?
its really unplayeble for me act 3 , need to wait 30 seconds to interact with anything or any npc, party does not follow and everything is so laggy and missed up. i was so excited for it but i cant play it before the patch...
< >
Showing 1-13 of 13 comments
gehenna Nov 29, 2023 @ 12:50pm 
It's a known issue to Larian. I was on the Larian forums a couple of days ago and a dev said they were working on it and it should be fixed with Patch #5 which can come out any moment now (they said it was targeted for this week).
Act 1 and 2 are still fine btw, it only happens in Act 3
breckenbauer Nov 29, 2023 @ 12:52pm 
Hold your playthrough until the next patch releasing this week. Im saving my druid in Act 3 because of this.

Larian already made a statement about this issue, its a bug when you do theft/Vandalizing that causes the game to not process this normally, and stack up in Act 3, thus causing lag and freezing issues for 1-5 minutes in Wyrm Crossing and some other areas in Act 3.
Franxx Nov 29, 2023 @ 12:59pm 
Originally posted by gehenna:
It's a known issue to Larian. I was on the Larian forums a couple of days ago and a dev said they were working on it and it should be fixed with Patch #5 which can come out any moment now (they said it was targeted for this week).
Act 1 and 2 are still fine btw, it only happens in Act 3
i hope they drop it soon its unacceptable how act 3 atm
Franxx Nov 29, 2023 @ 1:00pm 
Originally posted by Cheekibreekirushb:
Hold your playthrough until the next patch releasing this week. Im saving my druid in Act 3 because of this.

Larian already made a statement about this issue, its a bug when you do theft/Vandalizing that causes the game to not process this normally, and stack up in Act 3, thus causing lag and freezing issues for 1-5 minutes in Wyrm Crossing and some other areas in Act 3.
same i stopped at the gate in act 3 after i did couple of side stuff felt bad playing bugged act , i started a new playthrogh trying different style
EasyOut Nov 29, 2023 @ 1:04pm 
They're fixing this for patch 5 I just saw a news article, and it should come this week. I've stayed out of Act 3 for this very reason though. I played everything I could in act 1, waited a few patches, then did the same for act 2. I figure act 3 should be stable after this next patch or the patch after so I waited.

(Which I'm not too surprised at, with so many variable act 3 is the most complicated to playtest, and it wasn't available in early access.)
MikeNishimoto Nov 29, 2023 @ 1:20pm 
Hi. I used this fix and it worked for me. The delay just went away. Just be careful though, and follow the instructions accurately step by step.

https://www.reddit.com/r/BaldursGate3/comments/17shjen/fix_for_act_3_delay_bug_pc_only/
phillyB Nov 29, 2023 @ 2:42pm 
dealing with the same thing
ackadia Nov 29, 2023 @ 2:51pm 
No disrespect to Larian, but they basically fixed a minor bug that affected hardly anyone (kudos), but in the process broke the game for pretty much everyone, with Act 3 being the hardest hit. As others have pointed out, it will be fixed in the next patch, due in a few days.

Meanwhile, yes, it's bloody annoying!

From Rock, paper, Scissors:

"Larian sent over the following: "In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.

This fix had the unintended consequence of causing unnoticed thefts and acts of vandalism to remain stuck forever within the 'did anyone see me' pipeline, rather than timing out and moving on, as is intended," it goes on. "Essentially, your dungeon master - in a real-world sense - constantly thinks about the acts of theft and violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.

These unnoticed and eternally-active acts of theft and violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the dungeon master becomes unable to operate. By Act 3 this caused slowdown issues, which after some sleuthing we're extremely happy to say we've solved in Patch 5, which is in testing and scheduled to release this week."

cite: https://www.rockpapershotgun.com/next-baldurs-gate-3-update-fixes-performance-bug-caused-by-the-rpgs-inability-to-forget-your-terrible-crimes
breckenbauer Nov 29, 2023 @ 3:14pm 
Originally posted by LivingVitae:
Originally posted by ackadia:
No disrespect to Larian, but they basically fixed a minor bug that affected hardly anyone (kudos), but in the process broke the game for pretty much everyone, with Act 3 being the hardest hit. As others have pointed out, it will be fixed in the next patch, due in a few days.

Meanwhile, yes, it's bloody annoying!

From Rock, paper, Scissors:

"Larian sent over the following: "In Patch 4 we introduced a fix that would prevent the Scrying Eyes in Moonrise Towers from immediately calling the guards on you when stealing, even if you were sneaking, or invisible for example.

This fix had the unintended consequence of causing unnoticed thefts and acts of vandalism to remain stuck forever within the 'did anyone see me' pipeline, rather than timing out and moving on, as is intended," it goes on. "Essentially, your dungeon master - in a real-world sense - constantly thinks about the acts of theft and violence the player keeps doing, without ever moving on or verbalising them. Mulling on it ad infinitum.

These unnoticed and eternally-active acts of theft and violence eventually bogged down the game. The more a player commits those acts, the more the game is trying to keep that all up to date and in memory, and so the more slowdowns start happening. Essentially, the dungeon master becomes unable to operate. By Act 3 this caused slowdown issues, which after some sleuthing we're extremely happy to say we've solved in Patch 5, which is in testing and scheduled to release this week."

cite: https://www.rockpapershotgun.com/next-baldurs-gate-3-update-fixes-performance-bug-caused-by-the-rpgs-inability-to-forget-your-terrible-crimes
What a disaster. It's mind blowing that they don't use the beta branch to test their patches. This has been ongoing since release.

Lol, exactly. This bug is almost 1 month old and Larian hasn't done anything to stop it. I understand a simple bug can make it into the backlog of bugfixes, but a major, game breaking bug? How has this not taken priority on the list? It should have been fixed almost instantly.

Larian is really sleeping on this one, its bad look considering that BG3 is aiming to be GOTY this year. Funnily enough, they HAVE to fix it before GOTY otherwise they will make headlines for winning an award despite being unplayable.
ackadia Nov 29, 2023 @ 3:40pm 
I'm at the point in my (Dark Urge) save game now where, unless I can find a workaround, the game is unplayable. I need to progress onto Wyrm Rock and the game just hangs. If I leave it long enough, hoping it will with escape the loop, it hogs CPU until my computer locks up as well and I need to reboot. It's not a "minor bug".

If using featherfall to get onto the Rock doesn't work I'll just have to quit until the patch it out as I'm literally banging my head against a rock here!

...

Nope, you can featherfall to the island and explore the prison, but any attempt to access Wyrm Rock proper hangs my computer. Tried older saves, party swaps, etc. Guess I'll have to wait for the patch and hope!
Last edited by ackadia; Nov 29, 2023 @ 5:13pm
My issue is the dude who commits the murders clips through the ground so you can’t loot his body
Lord Rak Nov 29, 2023 @ 5:20pm 
There is a FIX. Do not use default Launcher from Steam. Go to your Baldurs Gate 3 folder and inside Bin folder you will find two exe files. Use BG3.exe to start your game. Do NOT use BG3dx11.exe
I'm guessing by default Steam Launcher is using BG3dx11.exe
You must start manually with BG3.exe. Also, you still need to have Steam running before you do this.
Last edited by Lord Rak; Nov 29, 2023 @ 5:28pm
elliotwatson17 Nov 29, 2023 @ 5:52pm 
Originally posted by Cheekibreekirushb:
Hold your playthrough until the next patch releasing this week. Im saving my druid in Act 3 because of this.

Larian already made a statement about this issue, its a bug when you do theft/Vandalizing that causes the game to not process this normally, and stack up in Act 3, thus causing lag and freezing issues for 1-5 minutes in Wyrm Crossing and some other areas in Act 3.



My question:

Is this ALL of the main issues for Act 3? or is this only one part. I feel what Larian said might of been misunderstood? I honestly dont know, just asking questions
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Nov 29, 2023 @ 12:42pm
Posts: 13