Baldur's Gate 3

Baldur's Gate 3

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gimpdr Nov 27, 2023 @ 2:07am
forced into a conversation
yet again im forced to deal with another conversation as one of my companions, not my main character. is there anyway to stop this? i only want my Tav to be the one in conversations.
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Showing 1-11 of 11 comments
Quacksalber Nov 27, 2023 @ 2:14am 
There are a couple of ways:
1. If you are controlling another character when the convo starts, it uses them, mostly.
2. Sometimes it picks whoever was doing something last in a battle, I beleive this to be a bug
3. Sometimes it picks whoever is at the top of the list on the left; this again is a bug imo.
4. Sometimes it picks party members the event is relevant to, irrespective of anything and may however act like it is your character.
5. If certain party members are too far away when you initiate dialogue, the game will act like they are not there at all.
6. If the dialogue somehow involves the artefact, the game may force the character that has it into the dialogue. Dismiss them so it goes into your inventory.
Last edited by Quacksalber; Nov 27, 2023 @ 2:16am
Fluffykeith Nov 27, 2023 @ 2:15am 
Yeah. Don’t take any companions.
Otherwise you’ll just have to deal with the fact that there are other characters with you and they’ll have interactions within the world of the game.
Humpenstilzchen Nov 27, 2023 @ 2:16am 
Originally posted by EH!:
There are a couple of ways:
1. If you are controlling another character when the convo starts, it uses them, mostly.
2. Sometimes it picks whoever was doing something last in a battle, I beleive this to be a bug
3. Sometimes it picks whoever is at the top of the list on the left; this again is a bug imo.
4. Sometimes it picks party members the event is relevant to, irrespective of anything and may however act like it is your character.
5. If certain party members are too far away when you initiate dialogue, the game will act like they are not there at all.
6. If the dialogue somehow involves the artefact, the game may force the character that has it into the dialogue. Dismiss them so it goes into your inventory.
I would like to add sometimes it choses the closest character. This works 100% of the time against the hag for example.
Quacksalber Nov 27, 2023 @ 2:17am 
Originally posted by Humpenstilzchen:
Originally posted by EH!:
There are a couple of ways:
1. If you are controlling another character when the convo starts, it uses them, mostly.
2. Sometimes it picks whoever was doing something last in a battle, I beleive this to be a bug
3. Sometimes it picks whoever is at the top of the list on the left; this again is a bug imo.
4. Sometimes it picks party members the event is relevant to, irrespective of anything and may however act like it is your character.
5. If certain party members are too far away when you initiate dialogue, the game will act like they are not there at all.
6. If the dialogue somehow involves the artefact, the game may force the character that has it into the dialogue. Dismiss them so it goes into your inventory.
I would like to add sometimes it choses the closest character. This works 100% of the time against the hag for example.
Interesting. Thanks!
Humpenstilzchen Nov 27, 2023 @ 2:18am 
Originally posted by EH!:
Originally posted by Humpenstilzchen:
I would like to add sometimes it choses the closest character. This works 100% of the time against the hag for example.
Interesting. Thanks!
You´re welcome. Just place the character with the highest charisma close to her once she drops to low health and she will always pick him for the conversation.
Quacksalber Nov 27, 2023 @ 2:21am 
Originally posted by Humpenstilzchen:
Originally posted by EH!:
Interesting. Thanks!
You´re welcome. Just place the character with the highest charisma close to her once she drops to low health and she will always pick him for the conversation.
A funny thing about her in multiplayer is also, If your character is the one who manages to get the "sweetie", it can end up being the other player who gets it in the end xD
Last edited by Quacksalber; Nov 27, 2023 @ 2:22am
id795078477 Nov 27, 2023 @ 2:26am 
Originally posted by Fluffykeith:
Yeah. Don’t take any companions.
Otherwise you’ll just have to deal with the fact that there are other characters with you and they’ll have interactions within the world of the game.
This is a pointless remark. Within the confines of the game the RPG elements exist, it's not a "real world". And within those RPG elements there are things like speech skills which players take to get desired/better outcomes when interacting with said world. What the game does is explicitly denying such players the possibility to exercise those skills through no fault of their own - simply because devs made no effort to fix this fundamental thing which was there the whole 2 years of the EA.

And if you're so insistent that "other companions are characters too" - that falls flat the moment those characters sit on the bench in the camp like obedient puppies while Tav goes to their "ultimate" quest locations without them (like the Creche for Lae'zel or Shar's gauntlet for Shadowheart). So this whole thing has nothing to do with character building and it's only there because devs didn't bother to fix it.
Last edited by id795078477; Nov 27, 2023 @ 2:43am
gimpdr Nov 27, 2023 @ 3:56am 
if i used only hirelings will they start conversations?
travisdead1 Nov 27, 2023 @ 4:03am 
Playing the campaign, the other character's dialogue is part of the story. It annoys me, when I'm doing something else and suddenly Shadowheart or Asterion puts me in a conversation.

It has to do with how party members "agree" or "disagree" depending on how you play the game...and also parts of the story.
Ironwu Nov 27, 2023 @ 6:05am 
Originally posted by gimpdr:
yet again im forced to deal with another conversation as one of my companions, not my main character. is there anyway to stop this? i only want my Tav to be the one in conversations.

At Level 3, park your companions and take 3 hirelings in their place. Can spec them out exactly the same as there are enough Races to do that. Or make them the way you want. :)

That is what I am setting up to do on my next play through.
Chaosolous Nov 27, 2023 @ 6:14am 
If you're a Druid, you need to no be in Wildshape when the battle ends otherwise your companions will talk for you. Because apparently Druids are too dumb to turn into Humanoids when spoken to.

Before a fight is over end Wildshape. I usually un-shapeshift once I know the enemies will be dead next round.
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Date Posted: Nov 27, 2023 @ 2:07am
Posts: 11