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1. If you are controlling another character when the convo starts, it uses them, mostly.
2. Sometimes it picks whoever was doing something last in a battle, I beleive this to be a bug
3. Sometimes it picks whoever is at the top of the list on the left; this again is a bug imo.
4. Sometimes it picks party members the event is relevant to, irrespective of anything and may however act like it is your character.
5. If certain party members are too far away when you initiate dialogue, the game will act like they are not there at all.
6. If the dialogue somehow involves the artefact, the game may force the character that has it into the dialogue. Dismiss them so it goes into your inventory.
Otherwise you’ll just have to deal with the fact that there are other characters with you and they’ll have interactions within the world of the game.
And if you're so insistent that "other companions are characters too" - that falls flat the moment those characters sit on the bench in the camp like obedient puppies while Tav goes to their "ultimate" quest locations without them (like the Creche for Lae'zel or Shar's gauntlet for Shadowheart). So this whole thing has nothing to do with character building and it's only there because devs didn't bother to fix it.
It has to do with how party members "agree" or "disagree" depending on how you play the game...and also parts of the story.
At Level 3, park your companions and take 3 hirelings in their place. Can spec them out exactly the same as there are enough Races to do that. Or make them the way you want. :)
That is what I am setting up to do on my next play through.
Before a fight is over end Wildshape. I usually un-shapeshift once I know the enemies will be dead next round.