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Almost all Bosses Maximum Health increased by 50%
More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
Some enemies will gain special attacks that are not present in the other difficulties.
Examples from the Prologue: Intellect Devourers gain a ranged psychic attack, Cambions can cast Fire Bolt, Commander Zhalk can attack twice.
All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
All enemies gain +2 to attack rolls and +2 DC to their spells and abilities.
Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
Camp Supplies requirements for a Long Rest increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
At stores, items cost more to purchase and sell for less.