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Forgotten realms is full of magic items, its a very high magic world once you start getting up in levels.
It’s one of the better two-handed weapons for the first half of act 1, but yeah by the end of act 1 you’ll be swimming in better options. I don’t think I’d give up the extra bit of fire damage for just a plain +1 though.
Personally I get why they flooded the game with powerful magic items - gamers love loot! And while on tabletop you typically have to work hard for comparatively mid level weapons and equipment, in video games a lot of people are used to looting great swords off of wolf corpses and all manner of silly things. They clearly made the game to appeal to a broader audience besides just tabletop players - and there’s nothing wrong with that.
It just means you have ♥♥♥♥ like a level one cleric soloing end game bosses
I definitely prefer it this way, rather than the silly search for the weapon with the next higher level, as is the trend. This way, I at least sometimes enjoy looking at the weapons and collecting something. In almost all other games, I would prefer if such busywork were completely removed from the game.
1d4 is an average of 2 extra damage, whereas a +1 weapon is 1 extra damage, but also a flat 5% higher accuracy, significantly more valuable than 1d4 extra fire.
I understand that. It's true that equipment in BG1/2 and in NWN1/2 etc you could find consistently better equipment throughout the games that had meaningful straight up no nonsense bonuses.
In BG3 there is a strict limit on how much better in raw stats equipment gets. There are some +2 weapons, for example, but most are just +1 and that's it. Similarly with armour you are never going to find any with a big straight up bonus the AC. Just +1 or perhaps +2 if you are lucky I'm not sure. Mostly it's odd tangential bonuses and extra spells, stuff like that.
I think this is to do with core table top 5e balance and because Larian have followed that, including in the strength of the monsters/enemies, they haven't put any big +n items in the game.
What they have done however is be very creative within the constraints of the core 5e rules to pepper the world with groups of items that synergize well with certain play styles and builds as well as themselves to very significantly power up characters, but not necessarily in a traditional way.
You can think of this as the game being filled with a number of themed "sets" of equipment except these "sets" are not named as such and the items are not marked as being part of these sets. It's part of advanced BG3 play to recognise these item synergies and how they relate to character build decisions.
Or you can delve into some build guides on Youtube many of which specifically go into particular items that super-charge the build in question.
In 5e there's a design principle called Bounded Accuracy, and item enchantment bonuses do not reach above +3, which should be spread out over 20 levels (1-7 +1, 8-14 +2, 15-20 +3) which means we really shouldn't even see +3 weapons/armor in BG3, but we do (Larian loves power creep).
Bounded Accuracy helps keep the power creep manageable.
WotC may call it Bounded Accuracy but I call it Bloody Boring. Almost as bad as Concentration spells which are an even bigger fun killer.
Where do you draw the limit then?
+10
+100
+1,000
+10,000
+100,000
+1,000,000?
Power creep for it's own sake is meaningless, but if you're into that sort of thing, there's Pathfinder and Diablo.