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번역 관련 문제 보고
Larian (and WotC) know that people like playing those roles, and so they put their thumbs on the scale and give them some nice, juicy, OP powers and magic items.
To a lesser extent, also Paladin, Druid, Warlock, Sorcerer, and Barbarian. Those are different RP flavors of fighters and clerics and wizards.
Then you have your main bedrock D&D classes that have been around since the beginning: Fighter, Cleric, Wizard, and Rogue.
Spoken like a table top player. I agree and like your take here.
What exactly does Fighter do better than Monk?
He may be an ♥♥♥♥♥♥♥... but he's not wrong. Fighter, outside of the first turn, straight up deals less damage, has less mobility, less utility, and less survivability. You can choose to spec into 1 out of the 4, but then your other 3 will be far worse.
For example, you can max out AC/resists on fighter, and be invincible, and also do zero damage, have no mobility, etc... You can max out dmg/crit and match a monk, and be squishy with no mobility or utility.
By Act 3 most of the power is in the gear and not the class anyways, so any class can be OP if you want it to be. The thing is, monk has an advantage there too since their 'op set' is a bunch of gear no one else wants or can use.
Esp w/ thief multiclass. Gonna get thrown down with those hands.
**For the doubters: Tiers are trash. You relying on them means you haven't done any in-game math.
Monk can attack up to 8 times per round (with haste). Open hand Monk does a reliable 30-50 damage per hit (ascended astarion does more).
That's 240-400 damage per turn.
Alternatively, gimmick builds can abuse "Twist of Fortune", and reverse pickpocket 15k gold onto the enemies person. That's available on most classes which additionally makes your tiers useless.
For those who really know how to play BG3 (getting gear, elixirs, etc., and respeccing the class as the game progresses), Monk 9/Thief 3 is hard to ignore. It lacks AOE options until late, but makes up for that with unmatched mobility. Add in a solid AOE party member and Monk would be a great choice from lvl 1-12. ...just not for the D&D traditionalist.
Also heavily depends on the class archetype and whether or not you factor in the need for long rests to replenish resources.
Like if we're talking end-game damage output where taking a long rest between every fight is a non-issue, I would put Necromancy Wizards at or near No.1
Having an army of ghouls to act as your front line while you rain devastating high-level AoE spells on the enemy is no joke.
If we're talking early-game sustainability with little or no rest in between fights, then Fighters and Rogues are no.1 and no.2 since they require no resources like spell slots or ki / divine / rage charges to fight at their best.
Rogues especially are STUPID good early game since they get Dash as a free bonus action at level 2 and free sneak attacks just for having an ally withing 5 ft of their target.
Meanwhile, Paladins aren't all that hot in the super-early game since they can only smite 2-3 times per day, and without charges they're basically just bad Fighters :P
oh yeah, and all of this is without factoring multiclassing :P
The list of "best classes to multiclass into for combat" is gonna look WAY different than the list of "best classes in terms of combat prowess when built purely in that class for 12 levels"
like, Cleric is probably the best class in the game to take exactly 1 level in lol
Everyone hating on Druids seems to forget that you can easily have 300+ HP with them. Your full health bar plus transforming gives you another health bar. With the right helmet you can transform 3 times, making it 400+ HP.
They the tankiest class.
I wish, but 90% of the time you're better off just deleteing enemies than trying to CC them.
And don't get me wrong, I don't WANT that to be the case, in fact I loved my sleet storm spamming frost sorc due to the stupid amounts of CC... and still just twin casting haste worked better 90% of the time.
The problem is Larian can't balance for sht. Either the CC is too powerful (begin able to dance Gortash and train him to the other side of the map to throw him off a ledge type nonsense), or utterly useless.
Same problem with damage. Alpha/burst is so high either you're deleting them, or they delete you.
Without tone'ing things down, they can't meaningfully increase challenge (something this game is in dire need of).
2)all other casters
3)fighter/barb
4)all other martials.
linear fighter, exponential wizard is still in play no matter what edition we consider, the casters just have so many tools to solve every problem, give them a chance to do so and they win the encounters for you.
Rogue/Ranger
Throw Rogue/Barbarian
A variety of Warlock Eldritch Blast builds.
https://m.youtube.com/watch?v=Ca8ONvXo9Yo
Prove me wrong