Baldur's Gate 3

Baldur's Gate 3

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GoldenDove20 Nov 21, 2023 @ 5:42am
The map in this game is a bit annoying
There is no easy way to tell how to get to your quest location without bringing up the map every 5 seconds and the custom waypoint only use I have found is marking treasure

If they game told you how many meters away you had to go like a lot of other adventure styled games did, it would be a lot better than bringing up the map every couple of seconds

I dislike having to open my map every 5 or so seconds to make sure I am still on the right path to my destination
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Showing 1-12 of 12 comments
Dank Sidious Nov 21, 2023 @ 5:51am 
I haven't noticed such an issue. I've been navigating the world just fine without needing to open the map every 5 seconds.

Maybe it's a spatial awareness thing? I know someone with absolutely dismal spatial awareness who gets lost in a parking lot if it wasn't for the letters for the rows and even with them they sometimes get lost. I never understood how that was possible, but some people just have an issue with that I guess.
EricHVela Nov 21, 2023 @ 5:56am 
Every direction I face is North in both RL and in games. Rotating minimaps don't help at all. Static ones do.

...but as for BG3, I'm used to checking the map a lot. Several games have a map with a marker but no path laid out how to get there and even fewer with a HUD guide. Pathing long distances seems to be an issue in all Divinity Engine games, preferring to teleport NPCs once a bit further beyond rendering distance. So, I'm guessing such mapping isn't possible with the base engine. Someone might be able to mod it, but I couldn't say how much work it would be if the base game doesn't have that feature at all.
Anima Mundi Nov 21, 2023 @ 5:57am 
Only issue was navigating lower city for the first time, can't say map is too necessary otherwise.
There is an option, to lock the minimap to be always facing North
This might help with orientation and following compass markers instead of directional mental path ??
Anima Mundi Nov 21, 2023 @ 5:58am 
Originally posted by EricHVela:
Every direction I face is North in both RL and in games. Rotating minimaps don't help at all. Static ones do.

...but as for BG3, I'm used to checking the map a lot. Several games have a map with a marker but no path laid out how to get there and even fewer with a HUD guide. Pathing long distances seems to be an issue in all Divinity Engine games, preferring to teleport NPCs once a bit further beyond rendering distance. So, I'm guessing such mapping isn't possible with the base engine. Someone might be able to mod it, but I couldn't say how much work it would be if the base game doesn't have that feature at all.

but there's literally an option to Lock the minimap North
Soji Nov 21, 2023 @ 5:58am 
didn't have that problem, maybe you're just used to the magic pixie trail galactic cranium genius, Peter Molyneux, cursed video games with forever.
Last edited by Soji; Nov 21, 2023 @ 5:59am
GoldenDove20 Nov 21, 2023 @ 6:00am 
Originally posted by Dank Sidious:
I haven't noticed such an issue. I've been navigating the world just fine without needing to open the map every 5 seconds.

Maybe it's a spatial awareness thing? I know someone with absolutely dismal spatial awareness who gets lost in a parking lot if it wasn't for the letters for the rows and even with them they sometimes get lost. I never understood how that was possible, but some people just have an issue with that I guess.

Hmm I don't know but I think if they added a feature to unselect/reselect active quests would help with this a lot, it get's crazy when you have like a million quests on your map
GoldenDove20 Nov 21, 2023 @ 6:01am 
Originally posted by Soji:
didn't have that problem, maybe you're just used to the magic pixie trail galactic cranium genius, Peter Molyneux, cursed video games with forever.

probably honestly lol, I like my little magic glowing trail :steamhappy:
Vakula Nov 21, 2023 @ 8:08am 
I wish they added the simple option to turn quest markers on and off so that you can focus on one at a time. Also you should be able to click on the map and have your party move to that location. These are pretty basic features found in other games.
Last edited by Vakula; Nov 21, 2023 @ 8:12am
Anima Mundi Nov 21, 2023 @ 8:10am 
Originally posted by Vakula:
Also you should be able to clock on the map and have your party move to that location.

This is the only QoL i really wanted related to map and navigation. Makes things so much easier
Chaosolous Nov 21, 2023 @ 8:18am 
That’s way too close to being a Bugthesda feature/AAA handholding.

I really like that it doesn’t ♥♥♥♥♥♥♥ just point you towards your quest like some kind of traffic cop.

Reminds me of Morrowind in some ways.

Those “go here now!” quest markers really inhibit game development and player immersion. I’m not one for immersion either but there were plenty of really good games back in the day that didn’t set up a LED landing strip for quest competition.

Tl;Dr,

No. Quest markers are bad and should only be an option on easy mode, if at all.
Last edited by Chaosolous; Nov 21, 2023 @ 8:19am
Anima Mundi Nov 21, 2023 @ 8:26am 
Agreed, quest trails, "X distance to target", and things like that are always immersion breaking and feel game-y. I still believe icons on the map for quests are fine as they are, it would be confusing for the majority of players otherwise.

The option to switch off Map and minimap should be there though, specially for Tactician mode. But then i feel like the games that do that, require rewriting NPC dialogues or quest updates, to better give directions to players where to go. Most of the times the games where you can switch off maps, require you to have already played and know where to go
Dank Sidious Nov 21, 2023 @ 8:47am 
Originally posted by GoldenDove20:
Originally posted by Dank Sidious:
I haven't noticed such an issue. I've been navigating the world just fine without needing to open the map every 5 seconds.

Maybe it's a spatial awareness thing? I know someone with absolutely dismal spatial awareness who gets lost in a parking lot if it wasn't for the letters for the rows and even with them they sometimes get lost. I never understood how that was possible, but some people just have an issue with that I guess.

Hmm I don't know but I think if they added a feature to unselect/reselect active quests would help with this a lot, it get's crazy when you have like a million quests on your map

Admittedly the quest log itself is very messy.
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Date Posted: Nov 21, 2023 @ 5:42am
Posts: 12