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Romances can be confusing in BG3, when we don't consider that this confusion is mostly due to cultural shocks (they are humanoid, not human), and time at least 15 years passed between the beginning of Act II and Act III, but the game fails on illustrating it.
Cultural shocks happen all the time in real life, more often than most realize. In several countries a polite American may appear to be flirting with someone (a local) - just for being polite - it is just an example.
In Act I Lae'zel admires Tav, but she isn't in what she consider a romance yet, she just wants to use your body and she says it clearly, Astarion is pretty much in a similar vibe. For both of them sex isn't about feelings, it is more like drinking a cup of coffee that you like - or don't dislike - in the morning.
I'm having lots of fun making different characters doing quests and dialogues differently, and companions' reactions in romance can be hilarious.
I've had this very situation happen to me twice in my life. Both times as I'm prepping to relocate due to a career move, a good friend has sprung it on me that they'd imagined us becoming much more than friends. This left me in a tough and unexpected position both times.
So some of these clanky relations in BG3 seem plausible given my own life experience.
In my playthrough, she didn't.
Damn, you must be ugly then.
It does come with its perks. ;)
There are no consequences in game to rejecting anyone. It's completely fair that you dislike what you dislike, but asking for major game changes so you can avoid seeing 2 lines of dialogue that can be instantly skipped with the press of a button is more than a little entitled. Part of being a grown-up is to handle the small challenges life throws at you. Surely you can manage to press space a few time quickly after each other.
If anything, it would make the game more realistic. In real life, when people have their eyes on someone, they tentatively assess if the other person might reciprocate the feeling, they don't just confess out of the blue to people they barely know. Burdening a fantasy story based in the Forgotten Realms with not one, not two, but 7+ romantic confession scenes followed by hurt feelings is jarring and not realistic. But then, if handling a story and dialogues is all about pressing buttons for you, you're probably not very much into immersion or roleplaying, so our perspectives are likely different.
Even if there are mind flayers and fireballs in a story, mature audiences still expect other aspects such as human emotions and behavior to be realistic. The very basics of writing genre fiction.
Yeah, I see your point and I can agree with that. But for my taste, the game is a bit too romance-focused. I mean, even apart from the companions' advances, there are plenty of other scenes with talk about love and how or why your character is not in love, like Withers mocking you for being single or that dryad woman at the circus who wants to foretell the future of your relationship. There's no option to tell her you're not interested in a relationship currently, only to "leave" abruptly in the middle of the dialogue. Also, among the NPCs who know each other, a great many are romantic couples. You do see a few parent-child relationships but you rarely if ever encounter siblings, cousins, friends, work acquaintances and whatnot. This is a good indicator of the writers’ fixation with romance and it sometimes makes me feel like I'm playing a Valentine’s Day edition of Baldur’s Gate. :) It might just be my personal preference, but I've never had this experience with a game before (I don't play dating simulators).
Different games focus on different aspects of life and role-playing.
Yeah, I love Wildermyth. Some of its random events and transformations are just wacky! And even when replaying the same campaign, you never know what happens next. :)