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In regular D&D 5e, initiative is rolled with a d20, so there is a high variance in results, even with a lot of investment in increasing your bonus.
In this game however, a d4 is used for initiative rolls, meaning any investment is going to lead to a MASSIVE payoff. The alert feat virtually guarantees (unless you hardcore dump dex) that you'll be the first to go, in basically any fight. Alert is 5x as valuable in this game as it is in base 5e.
I try to make sure Shadowheart has high initiative so she can at least Bless the party or Bane the enemies before anything else gets underway. :)
This is just one of the many player cheats that were built into the game to advantage the player all the time. 5e the initiative die is d20 and everyone gets bonus not just the players.
The game isn't hard enough to require more than 14 con so it's usually 17 main stat and the Hag's hair later, 16 dex, medium armor for dex bonus, better if the armor takes all dex to increase AC, ASI, alert. Usually have about eight to 12 initiative depending on gear.