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Immediately swamped in the initiative with darkness spells, if Gale counterspells one, there are three other casters every round that can also teleport away if I dash at them and am unable to one round kill them.
For some reason, darkness acts like an iron clad barrier against ranged attacks making Gale ♥♥♥♥♥♥♥ useless as he can't exit the darkness without taking 20 attacks of opportunity against him. Even with mage armour and healing, he never makes it past round three.
Astarion is similarly useless once the darkness decends as he was really only there in case I came up against a locked door.
There are low-level trash enemies rushing me and ShadowFart doing necrotic damage for like a quarter of our total health in one hit and casting bone chill to prevent healing.
I just want to get through the damn story instead of spending my precious after work hours devising ♥♥♥♥♥♥♥ plans with advise from sweatlords just to finish the game. But it seems this is what I have to do.
Chill out and eat a snickers.
...Or gtfo here, venting just brings in trolls who'll try to piss you off more.
Option 1:
https://m.youtube.com/watch?v=-f5b365nFCo
Option 2:
https://m.youtube.com/watch?v=AyXm5rfRXbk
Currently working on a paladin/ warlock one
If you're losing, you're not using enough explosive barrels. Or double damage from cold/lightning. Or Thief/Ranger stealth snipe cheese. Or 50 Divine Smites/turn. Or 6 Fireballs per turn per caster.
Or whatever. The point is, if you aren't using constant exploits, you can't win. You cannot win by just fighting using what your base class gives you, you have to think like a cheater, because Larian is a cheater. Cheating IS the strategy and balance of combat in all of Larian's games.
Did you get the dialog option that let you convince 5 Sharrans to defect and fight for you? That would make it a 9-against-15 fight instead of 4 against 20. Those extra 5 allies took some attention away from my party.
By the time I got to that fight, i absolutely SMOKED it. (tactician)
Might be better to share your builds rather than ask for tactical advice, since I suspect that's where the issue lies.
All your characters should have at least 20 AC by now, even those who wear light armor. Many spells like Bone Chill use attack rolls, which means low AC will get you hit all the time.
Many spells also attack low WIS, so all your characters need high WIS saving throws. A cleric like Shadowheart has a level 6 spell called Heroes' Feast that prevents your party from getting poisoned, diseased, or frightened, AND gives your party advantages in WIS saves -- all until long rest.
You can always flee mid-combat and come back later. Enemies you killed will stay dead after you flee and come back. Flee, go to camp, get someone who can summon extra creatures so you'll be greater in number. The "Necromancy of Thay" quest gives you an unique spell called "Danse Macabre" that lets you summon 4 ghouls. If Wyll frees Mizora from the pod, he gets a weapon that lets him summon a tough cambion.
To flee, your characters need movement enhancement as well. You can only flee if you are at least 60 feet (18 metres) away from the nearest enemy. If your companions are slow and don't have teleporting spells, have them shoot "arrows of transposition" to teleport themselves 60 feet away without using movement. Everyone should equip a bow for that reason.
All these are just general tactics. There is nothing special about this fight that you need to do something special about. And this is far from being the toughest fight in the game (which is arguably the one against Raphael).
While the casters are annoying, the Justiciar pair are the ones that will kill you. Do as much damage as you can to them before Darkness starts getting spammed so they die to Spirit Guardians quicker.
It's really a matter of keeping Shadowheart's concentration up until the melee wave breaks and the Justiciars are dead, then you can break formation and hunt down the casters ♥♥♥♥♥♥♥♥ out Darkness.
I'd save Viconia for last unless you have the firepower to nuke her because she's far more dangerous in her normal form than as the wolf.
Well, this is why I took quad sorcery. Even without misty step I had alert and tons of aoe spells. Could just bring em peaceful atom. Other turn based games teached me "nuke first or loose". Yeah ofc you can consider some barrels placements / huge buffs / stealth exploits but it takes some IQ to perform. Good old double fireball resolves nearly anything.