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Monks are hard hitting glass cannons with high movement and evasion.
70-132 damage per flurry of blows if built correctly.
Honestly this class or a Barbarian fits his character way more than a ranger.
There are several armors like the elven armor and the legendary one from Raphael that doesn’t need proficiency so you want to give those to him and he will do just fine as frontliner
With the right items Minsc does around 100 damage/turn before Ki attacks or crits, goes first every turn and moves like 30m. I do prefer the OH Monk though, so I'm not sure if elemental monk works the same.
-Bracers of defense or unarmed attack gloves.
-Wisdom +dmg boots from Astral plane gith.
-Some AC item(s) like prot ring or cloak
-One of the endgame robes for monks, there are like 5.
My monk was a 8/4 monk/rogue picker with extra bonus attacks for extra unarmed attacks.
Respec him OH monk 8/4 monk rogue, tavern brawler with +unarmed stuff. But now that I think of it, if you tossed the good boots, robe, ring, gloves then it'll be a challenge to gear him. Can you buy any of it back? Barbarian would be *much* easier to gear up with what you likely kept lying around.
str as high as you can get it.
tavern brawler feat.
now you have +10 or more to hit and damage with (?monk weapons?) and (for sure) your fists. You get 2 attacks right off, one from your attack, and another that unlocks because you made an attack. If you use ki, you instead get 3 attacks right off, the double punch bonus action attack. At level 5 you get a second main hand attack, and at level 8, swapping to thief, you get another bonus action. That can mean that on a tough fight, you get 6 attacks using ki double punches. You can also regain some ki from the act 1 amulet & also innate monk choices, between sleeps. If you triple class from there into fighter, you can do action surge and unload again, while adding an armor option. My monk uses staff and topples enemy on the first attack to gain even better hit chances after. You are all but ensured to do well over 50 damage per round when it matters.
as for defense, I prefer an armored monk so I can ignore dex** and wisdom. As a human, minsc can use light armor and a shield, and oddly, that shield will NOT impact his ability to punch things. ** you do want 14 dex or so as you can afford it for AC.
This is suposse to be be a fantasy game with sword and magic not some martial arts garbage
The worst part is not that the class exist, wich is fine. It's that half the items in the game give stupid bonus for hth only useful for one class