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Ein Übersetzungsproblem melden
Paladin - Incredibly good class. Survivable, burst damage, support spells. Just great all around.
Cleric - Very versatile caster. Survivable, doesn't need much help from feats or gear to work (looking at YOU Monk, with your tavern brawler-multiclass monstrosity)
Rogue - I always have someone with Rogue levels in my team. Expertise, stealth, sneak attack. Fun class.
Wizard - Classic caster. I prefer Wizards over Sorcerers, I like the versatility of changing my spells anytime I want. Metamagic is great and strong, but I always feel like I'm missing some spell and have respeced my current sorc many times just to change my spell list way too many times :D
Honestly, all classes have builds that make them really strong. Even Monks, i just hate them :D They are really strong in this game and seem like a lot better in BG3 than in 5e.
I find Life Domain Cleric combined with a bard can be a pretty potent healing combination when dual classed so idk why anyone would say cleric sucks on that front
Cleric doesn't sub but a lot of cleric subclasses are ass. Healing is also nowhere near as important in BG3 as a whole.
The way 99% of people play cleric, you're better off respec'ing as a druid.
I usually just run Sorcerer and spec 1 level into Wizard for the extra spells (mind you, I dont get nearly the accessibility as Wizards do but it helps)
They are by no means a healy support class.
Though, maybe thats what you mean with the 99%.
Seriously, any class is viable, and some are broken on their own, but ITEMS take the cake as far as jumps in power.
Storm cleric is fun frontliner: heavy armor, bonus strike damage and thunder reaction. She can be your electrical gear dynamo/reverber. Throw the bless staff on her for 2x blessings or the mace of Lysander for radiant/blinding mayhem. Lightning max aoe is perfect for clearing a room, with Wyll for a coup de grace.
Clerics are ok, biggest problem with them I always felt was that you never need healing more than what potions can give nor utility really. Front loaded damage on enemies will do more to mitigate need for heals in the first place. Healing numbers are relatively too low compared to items which leaves them mostly for utility and fixing bad plays so value largely comes pending how bad plays you make and how poorly you've min maxed in the first place. I don't think it's ever a bad class, but if you really min max gear among your friends and they understand the game there are better options
If you wanted straight up just battle classes then I'd say sorc and fighter will easily carry any classes on the side as strongest classes.
And to drop some classes under the buss then ranger and barb. Fighter is just strictly better barb once you get bit of gear which really leaves them with only throwing build as something to differentiate from rest. Same kinda goes for ranger with both fighter and rogue doing the job better with more diverse portfolio and both can dip into magic too.
I wouldn't worry too much about the classes regardless. The game difficulty is rather low even on tactician so just pick what you want. You usually have many ways to complete encounters, multiple ways to get inside places and tons of ways to cheese no matter what classes you play.
The real problem here is that every other type of wizard can do that too. The only thing you gained as a necromancer is one extra ghoul with a bit more health and an unimportant amount of extra damage.
There's a really awesome necromancy staff at the end of the game that allows you to cast powerful necro spells for free, but again Necromancer wizard doesn't get any extra benefit from those spells compared to any other wizard.
Regards to necromancer wizards, they do get an unique spell noother class can use. Dethrone.
Also my fav thing is minor illusion cantrip. Place it to blob enemies then aoe nuke em all. If u r friendly with NPC but gonna fight em soon then place minor illusion near some cliff to lure and shove. At act 2 you can even lure enemies from tower into shadows to turn em. Did I also mentioned OP cloud of daggers? Have 30% hit chance with your low level sorcerer? Pff, place cloud of daggers and watch your enemies die.