Baldur's Gate 3

Baldur's Gate 3

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Agent47_96 Nov 12, 2023 @ 1:05am
NG+ Please
With a game as wonderful as this, I was kinda disappointed that there was no NG+. I mean all those countless hours looting and getting all the good gear just to get slapped in the face with "You gotta start a new campaign if you wanna run it again" I would understand that main quest weapons and items would have to be removed that were vial to the story but having to start completely over kinda sucks. Or have the ability to free roam after would be nice. But mainly a new NG+ that would be awesome. I hope the studio considers this as a update in the future. Overall it was an amazing game to play.
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Showing 1-8 of 8 comments
Яeplicant Nov 12, 2023 @ 1:11am 
Not sure how that would work. Especially, if you consider starting NG+ with already being max level and nothing actually driving you to complete the game without the or one of the driving forces that keeps one playing.

Besides, NG+ in itself really doesn't make any sense in a CRPG, in my opnion. Yet, it worked for Wticher 3 but I don't remember if there is a max level to begin with, despite having done a NG+ run myself.
Last edited by Яeplicant; Nov 12, 2023 @ 1:12am
Quacksalber Nov 12, 2023 @ 1:14am 
Deadfire has a nice system where you can collect some kind of points and then use them for future playthroughs to get boosts, or not if you prefer not to.
SKN The LISPer Nov 12, 2023 @ 1:47am 
Originally posted by Яeplicant:
Not sure how that would work. Especially, if you consider starting NG+ with already being max level and nothing actually driving you to complete the game without the or one of the driving forces that keeps one playing.

I find your comment pretty ironic, due to Baldurs Gate (1 & 2) having an NG+ since the get go.

Same with Icewind Dale, and Neverwinter Nights. Planescape: Torment is the outlier when it comes to NG+ here.


As for "how would it work", probably the same way as those games; Importing\exporting your character as it currently is (level and gear).

Game becoming more difficult with 'NG+', is a more a soulslike thing, than an RPG thing. Most RPGs with NG+ has always been a power-fantasy 'reward' for when you beat the game (Infinity and Aurora engine games being an exception, as import\export is available from the get go).
Last edited by SKN The LISPer; Nov 12, 2023 @ 1:48am
Zedrin Nov 12, 2023 @ 1:56am 
Honestly this would be pretty cool if it just bumped up all the enemies to fit level 12 encounters. I'd imagine your level wouldn't increase beyond 12, tho if they wanted to expand it to level 20 this would be a way to do so (but level 20 is a little jank in 5e, so I'd be satisfied with keeping it as is too.)
Moonbane Nov 12, 2023 @ 1:59am 
Not needed, it would get boring super fast for being held at lvl 12.
Hitash Levat Dec 13, 2023 @ 4:35am 
Originally posted by Moonbane:
Not needed, it would get boring super fast for being held at lvl 12.
It doesn't matter that you don't see need for it. If someone wants to steamroll the game as a max level character... or run a full on prestige leveled character, let them! Not everyone cares about the increased scaling difficulty so it still feels difficult.
There's no point to NG+ in BG3, what we really need is a Dungeon Editor.
EricHVela Dec 13, 2023 @ 5:34am 
There was a request for an import/export character system to let people share their builds or save a copy of their own for another campaign. This could tie into that.

How GM mode will work is anyone's guess... if it'll happen, but some think it's on the way. A character import/export feature would work well with a GM mode.
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Date Posted: Nov 12, 2023 @ 1:05am
Posts: 8