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Well gold is an odd duck so you can try some of the UUID values in the following data
new entry "OBJ_GoldCoin"
type "Object"
using "_Gold"
data "RootTemplate" "1c3c9c74-34a1-4685-989e-410dc080be6f"
data "ValueOverride" "1"
data "MinAmount" "1"
data "MaxAmount" "1"
-- Root Template --
<node id="GameObjects">
<attribute id="CastShadow" type="19" value="False" />
<attribute id="Description" type="28" handle="he74ca9efg9f38g41f2g9b19g105c3a37b62b" version="1" />
<attribute id="DisplayName" type="28" handle="h523872b9g92a5g4be0g9103g121af5d84ff1" version="1" />
<attribute id="DropSound" type="22" value="a2e61cd2-fc08-5baa-d73f-348251f325ad" />
<attribute id="Icon" type="22" value="Item_LOOT_COINS_Gold_Pile_Small_A" />
<attribute id="ImpactSound" type="22" value="a2e61cd2-fc08-5baa-d73f-348251f325ad" />
<attribute id="InventoryMoveSound" type="22" value="a2e61cd2-fc08-5baa-d73f-348251f325ad" />
<attribute id="IsInspector" type="19" value="False" />
<attribute id="LevelName" type="22" value="" />
<attribute id="LevelOverride" type="4" value="0" />
<attribute id="MapKey" type="22" value="1c3c9c74-34a1-4685-989e-410dc080be6f" />
<attribute id="Name" type="23" value="LOOT_Gold_A" />
<attribute id="Opacity" type="6" value="0" />
<attribute id="ParentTemplateId" type="22" value="c9e45e5a-f089-480b-ab3a-7f5f76dccc3b" />
<attribute id="PhysicsTemplate" type="22" value="317686ab-7144-51ab-1242-e34dd52579cb" />
<attribute id="PickupSound" type="22" value="156b757e-306d-ed1f-24a5-72070ba8a63a" />
<attribute id="ReadinessFlags" type="5" value="152" />
<attribute id="RecieveDecal" type="19" value="False" />
<attribute id="Stats" type="22" value="OBJ_GoldPile" />
<attribute id="Tooltip" type="1" value="2" />
<attribute id="TreasureOnDestroy" type="19" value="True" />
<attribute id="Type" type="22" value="item" />
<attribute id="VisualTemplate" type="22" value="2a50ed5c-e9e8-2b97-7723-c74b58a0f841" />
<attribute id="_OriginalFileVersion_" type="32" value="144115207403208705" />
<attribute id="maxStackAmount" type="4" value="99999" />
<children>
<node id="Bounds">
<children>
<node id="Bound">
<attribute id="Height" type="6" value="0.502817" />
<attribute id="Max" type="12" value="0.319005 0.500398 0.419809" />
<attribute id="Min" type="12" value="-0.524239 -0.00241869 -0.283" />
<attribute id="Radius" type="6" value="0.301851" />
<attribute id="Shape" type="1" value="1" />
<attribute id="Type" type="1" value="1" />
</node>
<node id="Bound">
<attribute id="Height" type="6" value="0.502817" />
<attribute id="Max" type="12" value="0.319005 0.500398 0.419809" />
<attribute id="Min" type="12" value="-0.524239 -0.00241869 -0.283" />
<attribute id="Radius" type="6" value="0.301851" />
<attribute id="Shape" type="1" value="1" />
<attribute id="Type" type="1" value="2" />
</node>
<node id="Bound">
<attribute id="Height" type="6" value="0.502817" />
<attribute id="Max" type="12" value="0.1595025 0.500398 0.2099045" />
<attribute id="Min" type="12" value="-0.2621195 -0.00241869 -0.1415" />
<attribute id="Radius" type="6" value="0.1509255" />
<attribute id="Shape" type="1" value="1" />
<attribute id="Type" type="1" value="0" />
</node>
</children>
</node>
Edit - Nope. Turns out it's 1c3c9c74-34a1-4685-989e-410dc080be6f code that does it.