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It's also scaled weirdly, in RAW 5e you cab get +1 or +2 AC by level 2, and then it's entirely based on when magic armour drops. Meanwhile attack bonuses don't increase until you find a magic weapon or hit level 5, but are designed to regularly increase. BG3 fixes this by limiting the purchase of the best mundane armours by map, but AC really should have had 8+Proficiency Bonus as it's baseline instead of 10,
Besides some extreme builds, all your characters will be around 20 AC +-3 (thus 17-23). Its possible to get higher yes, but generally around 20AC is mid game AC and at the very end you might have 2 more. But not ACs like in Neverwinter Nights where you could reach like 60+.
It depends on the magic on the shield. A shield +1 should give you a +3 AC bonus. However, there are quite a few magic shields in BG3 that just give you some other bonus/ability/defense than additional AC bonus.
2AC is the baseline.
Act 1. Adamantite heave armor (18) + shield (2) + ring of protection (1) + bard gloves (1) = 22. Nothing extreme, just usual stuff from basic passthrough. Midgame is not near.
They compensated twice, folding most numerical bonuses into Advantage/Disadvantage would have been fine, Bounded Accuracy would have been fine, together it's easy to end up with characters feeling vaguely competent.
Arguably, and if I wanted the end goal of bounded accuracy I've got other systems on my shelf that handle it far better. It's not inherently bad, it just lends itself to a certain style of game that high level D&D tends not to present itself as.
Personally I prefer how Pathfinder 2e handles proficiency, but it also seems to have intentionally gone the other way to D&D 5e (lots of choice in character building, characters are generally narrowly focused but scale a lot).
No more +75BAB with 6 attacks and 80AC !!
Armor (+DEX or other attributes) is 12-20AC, Shield 2-3AC, class/feat can give +1/+2, items say +2/+3, so base AC won't often be more than 25, with buffs you can reach around 30/32, but as Attack bonuses are also way more reasonable (my best fighters have +20 at level 12 with tons of buffs)