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Other that that, yes if you don't want multiclass that is the strong ranged build
If you change your mind about at least one multiclass you can go with fighter/sword bard (5+ bards level to have inspiration recharge on short resf. Basically making two shots for each normal attack
Sure you don't get the 3rd attack that fighter gets but instead you get a very strong pet that levels up with you with stronger abilities as you get stronger. Your pet options are also amazing as each allow you to pick between tank, damage, crowd control.
Just all around a fun and enjoyable class.
Ranger has the advantage that he gets some nice spells like spike growth for example which is really good and oc a pet which can be very useful as well. The bear for example can disarm foes, the raven can blind them ect
Thanks!
I wouldn't say multiclassing is completely out of the question but I really have a problem with bards... Is there another class that would have benefits?
Was thinking about that. In Pathfinder: Kingmaker I just enjoyed my 5 attacks per round and the massive damage in RTwP-combat. But in BGIII it may be too boring...
The main benefit that turn based has over real time is that every unit that you control has the feeling that they are powerful in their own way. I found that when playing real time with pause I would tend to just focus on one unit at a time and just setup the ai to work on the others.
With trying to tempt you over to the beastmaster ranger setup I would say it has major role playing potential over the fighter. Being able to have a cool companion animal that sticks with you as you adventure around is neat and really brings alot to playing as a Wood elf for example.
Just an idea and if your still close to the start of the game don't feel bad about respecting to another class as it is a low gold cost and can be done an infinite amount of times.
If you exclude bard but are open to multiclass then you could start as rogue/thief until lv3 to be able to use your double bonus action to hide then use sneak attack special move (adds up to +6 damage scaling with your level and you strike with extra accuracy from advantage) then level up to lv5 ranger/gloomstalker ( you get x2 main attacks, a free attack at battle start that doesn't count as an action or bonus and access to ranger spells like hunter mark, spikes and silence) then lv3 fighter/battlemaster (access to surge for extra action and manouvers like push attack, ranged disarm and riposte) the last level then can be spent on rogue to get the lv4 feat or up to your preference.
By the way: Where do you respec?
Due to the power of Tavern Brawler, thrown weapons are stronger than bows/x-bows. In which case, throwing Fighter is the strongest ranged combatant.
He will come to your camp once you have done the overgrown ruins in the starting area.
He is sleeping in a sarcophag at the end of the the tomb.