Baldur's Gate 3

Baldur's Gate 3

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SKoGU Nov 7, 2023 @ 7:22pm
Enemies freeze up on their turns
So I've only been playing a few hours, and loving it, but the enemies freeze up sometimes, as though they're like thinking what to do lol. Sometimes it's at the start of their turn, sometimes the end. Is this something that everyone experiences and just lives with?

I have a RTX3070 and an I9-13000kf; the game itself never lags, just the npc choices in combat. Thanks
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i have experienced this often, i think it has something to to with memory
Fargol Nov 7, 2023 @ 7:37pm 
Originally posted by Adhorrible:
So I've only been playing a few hours, and loving it, but the enemies freeze up sometimes, as though they're like thinking what to do lol. Sometimes it's at the start of their turn, sometimes the end. Is this something that everyone experiences and just lives with?

I have a RTX3070 and an I9-13000kf; the game itself never lags, just the npc choices in combat. Thanks
I don't know if your experience is the same as mine, but this has happened to me twice and each time I was able to "break the freeze" by hitting End of Turn.
SKoGU Nov 7, 2023 @ 7:52pm 
Appreciate the comments; I have 64gb of RAM, so not sure that's the issue. It's not the end of the world, but it happens frequently enough to be kind of annoying lol
Nothing to do with memory. It's some bug. The combat algorithms churning furiously on what to do next. Usually for me it's when I got one of more enemies in a bad spot for them. Makes the game dither going "ummm shoot. Ok. Ummm. hmmm..." :)
Player#2201 Nov 7, 2023 @ 8:45pm 
I think a similar effect was supposed to be addressed in the patch. Hunger of Hadar seemed overpowered because sometimes blinded enemies would do what you're describing and eventually skip their turn; something about how the enemy ai prioritizes being blind with optimal routes.

Sounds like it's happening elsewhere now, too.
SKoGU Nov 7, 2023 @ 8:56pm 
Originally posted by Janky Nose Hair Guy:
Nothing to do with memory. It's some bug. The combat algorithms churning furiously on what to do next. Usually for me it's when I got one of more enemies in a bad spot for them. Makes the game dither going "ummm shoot. Ok. Ummm. hmmm..." :)

Haha, I like that way of approaching it; I'll just imagine my DM is deciding what the monsters are going to do :P



Originally posted by Player#2201:
I think a similar effect was supposed to be addressed in the patch. Hunger of Hadar seemed overpowered because sometimes blinded enemies would do what you're describing and eventually skip their turn; something about how the enemy ai prioritizes being blind with optimal routes.

Sounds like it's happening elsewhere now, too.

Weird; I'm line brand new to this game, not sure what patches/fixes have and haven't happened. I appreciate the info though!
m.jedi Nov 7, 2023 @ 9:21pm 
This happens to me in huge fights with a lot of enemies. Definitely not a hardware problem, just enemy AI having to calculate more stuff, I think.
Kaisha Nov 7, 2023 @ 10:09pm 
Scripting error. Basically the path finding breaks down (or something similar), the AI script gets hung and eventually times out. Same happens for a lot of things (player attacks can hang for example).

Really is sloppy coding on Larian's part.
Nov 7, 2023 @ 11:08pm 
Yeah, happens a lot. Before patch 4 this was something I had during act 3 before I figured out how to fix it. Now this is happenning all the time everywhere.
Quacksalber Nov 7, 2023 @ 11:30pm 
The game is pretending someone else is controlling the enemies and thinking what to do ;D
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Date Posted: Nov 7, 2023 @ 7:22pm
Posts: 10