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its kinda stupid. I personally believe npcs should only talk to the main character (tav) unless you engaged in the conversation with another character in your party first.
I only use tav for conversation. I dont want karlach to randomly get thrown into dialogue for the first time in idk 60 hours lol.
yes hi, NPCs do NOT auto-talk to whoever you are controlling at the time. I just finished a fight and I was not able to FORCE the person to speak to Tav. I literally told tav "go talk to this idiot before he force starts conversation with one of the companions because this game just does that for no reason any sane person would ever have implemented, ever" and I was not able to make the game force the conversation with tav. Who gets to talk instead? SHADOWHEART. Should I just play this game with zero companions at all times to avoid this or like, what? it's so frustrating because it's mainly act 1 that's filled with this stupid nonsense.
and only at the end of combat when i was controlling shadowheart or something for a second. the npcs would run up and talk to me before it switched back to tav
I'm not playing in multiplayer. None of my friends are controlling shadowheart. Why does she EVEN HAVE THE ABILITY to speak honestly, I could go the entire game without ever using the ability of making my other NPC, NOT HUMAN, NOT PEOPLE, party members talk to something. I literally only ever use it to disguise self-> speak with dead. That is the only time I ever, ever use that feature. I would rather be able to mod this out but apparently nobody can do that.
maybe the game takes some sort of priority or something with that?
I do, yes. I genuinely have no idea why the game does this. In my experience you have to know beforehand that it's going to, and then quicksave before the fight ends so that you can constantly waste your life in the overly long loading screens having a ton of fun trying to make the game work properly instead of playing it.
it's very much not common. I'm griping because this recent time I run into it, and actually whenever I run into it happening, I definitely have to quickload and I don't normally HAVE to quicksave a lot. I've several hundred hours in the game at this point and as far as I can tell it happens at several reliable points in act one mostly but maybe act two if I do certain things differently. I have a habit of literally not one single thing surviving act two.
Still, why can I not swap who is active in a conversation if the game is going to make it so several companions have proficiency in conversation skills anyway? BG3 isn't pathfinder where it will let you use say, asterion's deception proficiency for a conversation choice your tav makes.
This stuff really puts me off of playing the game. Really badly. Because I know for a fact I'm not the only one who ever thought "oh there's a change character UI element, that should let me swap who is talking so the fact, the FACT that this game forced converstation with ssomeone who was INVISIBILE AND HIDING isn't so stupid. Oh wait, that just lets me control someone outside of converstation."
You know what does work? Murder your companion who is locked in conversation. Then take their place. That ♥♥♥♥♥♥♥ works.
This is really needed. When you fight the hag for example she will always talk to the character closest to her which are oc your fighter and/or barbarian who tend to not be the best picks for conversations.
This feature could fix this so you don´t have to walk your melee fighters away and get your casters close into the line of fire.