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Rapporter et oversættelsesproblem
Moon Devotion Robe - Cloth
Armour of Landfall - Light
Spidersilk Armour - Light
Dark Justiciar Half-Plate - Medium
Barkskin Armour - Medium
There are feats, there are potions, there's getting your con up. You have choices.
The term "con saves" does however mean "constitution saving throws" due to CON directly meaning constitution in the character stats.
But i still know that concentration should be reworked it's horrible as is and has no place in video game where you have CPu to track what you can and can't stack...
The biggest thing about concentration is the irony that the concentration part of concentration is fine but the limit of spells you can cast with it now that's idiocy at it's best...
It makes half of the spells edge cases at best and in loads if not most cases a complete waste of space of a spell..
Larian even made gazzilion substitute for it making the whole system even weirder now having two options one with concentration and one without....
You have a skill issue.
That elixir doesn't really do much. Warcaster is equally bad at keeping concentration going. Adding Resilience to constitution helps a bit but I still lose it more often than not even at 16 or higher constitution and Warcaster.
As an aside, this is incorrect. There are no concentration saves. There are concentration checks, which are, in fact, constitution saving throws with DC's either based on the damage that cause them, or a flat 10.
Kinda of correct. There are things that give bonuses to concentration checks , like warcaster, that do not apply to constitution saving throws in general. But any bonus that applies to constitution saving throws WILL apply to a concentration check. Its a square/rectangle situation.
(relevant information regarding Concentration can be found on page 203 of the player's handbook in 5e)
Yes, the smallest amount of damage causes a concentration check. And no, 1 wasn't the most common roll, you just remember it because it pisses you off
Of course the NPCs hate concentration, you should too, they're often very powerful spells that can swing a fight.
You also know exactly which NPC is concentrating on what, if you just take a moment to check. Maybe keep characters concentrating on important spells outside the range of enemies, scrub.
Take Warcaster, take Resilient (Constitution), drink an Elixir, use items that improve CON saves, git gud. My Elderitch Knight has high Constitution, War Caster, and +2 from equipment on CON checks, and he can hold Expeditious Retreat all day
The only real problem with the game is that a single attack can 'cause like 3 or more concentration checks because of how damage is processed. If for example, the enemy has Colossus Slayer and hits you while you're less than max HP, the CS is applied as a separate instance of damage, so that's 2 saves. If it was a special arrow, that's 3, possibly more if it applies Burning or something. And you can do this same type of ♥♥♥♥♥♥♥♥ if, for example, you trigger Sneak Attack through an interrupt
I get why it exists, but it needs to be reworked so that it's more fun.