Baldur's Gate 3

Baldur's Gate 3

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redwitch Nov 3, 2023 @ 10:58am
trip attack
my fighter, level 6, executes a trip attack, the info panel says such attacks does 10-30 damage and possibly knocks the target prone. I tested it a few times to see how it works, and had these outcomes (omitting the misses):
1. 6 damage, target save succesfull, so not prone
2. 4 damage, target save succesfull, so not prone
3. 6 damage, target prone

I wonder why is the damage so low, are there any hidden factors at play? Thanks
Last edited by redwitch; Nov 3, 2023 @ 10:58am
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Showing 1-14 of 14 comments
dolby Nov 3, 2023 @ 11:01am 
Originally posted by redwitch:
I wonder why is the damage so low, are there any hidden factors at play? Thanks
yeah random rolls for damage. my advice is to look at the log to see damage break down...
Last edited by dolby; Nov 3, 2023 @ 11:03am
Supply Slut Nov 3, 2023 @ 11:04am 
Originally posted by dolby:
Originally posted by redwitch:
I wonder why is the damage so low, are there any hidden factors at play? Thanks
yeah random rolls for damage. my advice is to look at the log to see damage break down...

Target may also be resistant to the damage type, which would explain why they rolled below minimum damage on a failed save.
redwitch Nov 3, 2023 @ 11:07am 
Originally posted by dolby:
Originally posted by redwitch:
I wonder why is the damage so low, are there any hidden factors at play? Thanks
yeah random rolls for damage.

this does not make any sense.
Teh damage ouput range for Lae'zel normal melee attacks is 9-22. She has never made damage less than 9. The info panel for trip attacks says the damage output range is 10-30,
2d6+4 Slashing
+2 Acid
+ 1d4 Fire
+ 1d8 Slashing (from trip attack)

so where do those low damage rolls come from?
redwitch Nov 3, 2023 @ 11:08am 
Originally posted by Supply Slut:
Originally posted by dolby:
yeah random rolls for damage. my advice is to look at the log to see damage break down...

Target may also be resistant to the damage type, which would explain why they rolled below minimum damage on a failed save.

I checked, the target has resistances none
Kafik Nov 3, 2023 @ 11:09am 
Originally posted by redwitch:
Originally posted by dolby:
yeah random rolls for damage.

this does not make any sense.
Teh damage ouput range for Lae'zel normal melee attacks is 9-22. She has never made damage less than 9. The info panel for trip attacks says the damage output range is 10-30,
2d6+4 Slashing
+2 Acid
+ 1d4 Fire
+ 1d8 Slashing (from trip attack)

so where do those low damage rolls come from?
Is the mob resistant to slashing damage maybe? That would drop you down to a base 5. Edit: saw your comment about no resistance.
Last edited by Kafik; Nov 3, 2023 @ 11:09am
Supply Slut Nov 3, 2023 @ 11:10am 
Originally posted by redwitch:
Originally posted by Supply Slut:

Target may also be resistant to the damage type, which would explain why they rolled below minimum damage on a failed save.

I checked, the target has resistances none

Besides no resistances what other effects/abilities do they have? What does the combat log say happened?
redwitch Nov 3, 2023 @ 11:10am 
the target is Sarth Baretha, I'm at the end of Act 1
redwitch Nov 3, 2023 @ 11:13am 
Originally posted by Supply Slut:
Originally posted by redwitch:

I checked, the target has resistances none

Besides no resistances what other effects/abilities do they have? What does the combat log say happened?

doesn't say a lot, just the target was hit for 6 slashing damage, 0 acid damage and 0 fire damage, and is prone
Supply Slut Nov 3, 2023 @ 11:14am 
Originally posted by redwitch:
the target is Sarth Baretha, I'm at the end of Act 1

Check the combat log, I suspect she used the “parry” reaction, which reduces incoming damage by 5 + strength modifier, once per turn.
Last edited by Supply Slut; Nov 3, 2023 @ 11:15am
wendigo211 Nov 3, 2023 @ 11:15am 
A lot of the Battlemaster manoeuvres only do superiority die damage which is 1d8.
redwitch Nov 3, 2023 @ 11:17am 
OK; I made another test with a normal attack and the damage output was just 2. I saw then that she has the passive parry ability which reduces damage by 10. I suppose that's the reason. I wonder though how the reduction is apllied. Cumulative or to each damage type? I suppose the last one, it would explain why the acid and fire damage are 0.
Supply Slut Nov 3, 2023 @ 11:21am 
Originally posted by redwitch:
OK; I made another test with a normal attack and the damage output was just 2. I saw then that she has the passive parry ability which reduces damage by 10. I suppose that's the reason. I wonder though how the reduction is apllied. Cumulative or to each damage type? I suppose the last one, it would explain why the acid and fire damage are 0.

I think parry is just a flat damage reduction to the total hit, so I’d say, 2 and 2 fire and acid, 6 remaining would reduce from the slashing damage - combined with a relatively low roll that easily checks out.

The trick with parry is to use a weaker attack first so they waste it, then they can’t use it again until next turn, so hit them with a stronger attack after they waste it.
redwitch Nov 3, 2023 @ 11:25am 
Originally posted by Supply Slut:
Originally posted by redwitch:
OK; I made another test with a normal attack and the damage output was just 2. I saw then that she has the passive parry ability which reduces damage by 10. I suppose that's the reason. I wonder though how the reduction is apllied. Cumulative or to each damage type? I suppose the last one, it would explain why the acid and fire damage are 0.

I think parry is just a flat damage reduction to the total hit, so I’d say, 2 and 2 fire and acid, 6 remaining would reduce from the slashing damage - combined with a relatively low roll that easily checks out.

The trick with parry is to use a weaker attack first so they waste it, then they can’t use it again until next turn, so hit them with a stronger attack after they waste it.

yeah, thanks, that's what I've found out, use a normal attack first, whose damage gets reduced by parry and then use the trip attack
dolby Nov 3, 2023 @ 1:59pm 
Originally posted by redwitch:
Originally posted by dolby:
yeah random rolls for damage.

this does not make any sense.
Teh damage ouput range for Lae'zel normal melee attacks is 9-22. She has never made damage less than 9. The info panel for trip attacks says the damage output range is 10-30,
2d6+4 Slashing
+2 Acid
+ 1d4 Fire
+ 1d8 Slashing (from trip attack)

so where do those low damage rolls come from?
like i said look at combat log for damage brake down...



that's the one of select few things that has a half decent breakdown of rolls - numbers you see on screen....

and yes Sarth Baretha has parry skill... But that's not something she can use if you debuff her with stuns or other similar conditions like restrains. Those can come from all sorts of sources and she can't block those effects even if they come from weapons.

Parry only effects damage... and removing her reaction (again debuffs or basic AoO)stops parry from going off.

I know info is not presented really well but it pays to read tooltips and especially log small button on the right side of the screen...

That's why i wish that log was so much better, but i digress.

IF you really want to test it out you can always hit your naked companions without items that will show if you have any kind of weird secret damage reduction.

That's super unlikely anyway cos they removed those kind of things...
Last edited by dolby; Nov 3, 2023 @ 2:10pm
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Date Posted: Nov 3, 2023 @ 10:58am
Posts: 14