Baldur's Gate 3

Baldur's Gate 3

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Sepirez Nov 1, 2023 @ 4:07pm
Invisibility turn based problems
So this little issue has caused me to loose fights i`m very sure i would have won and i think Larion needs to alter this unfair advantage the npc players get.My team is varied and my main character packs quite a punch as the dark urge/sorcerer, during some solo wandering and during fights my whole team has died apart from my main man. Now he has a lovely cloak that grants invisibility after a kill for 2 turns, great! i can kill and disappear like a real cold blooded killer!!.......wait no, no i cant, because when i go invisible combat automatically ends and all the npcs heal to full health very fast. I have tried to catch it in time with no luck but really i don't think this is how it should work. When the show is on the other foot and its an npc hostile attacking me and they go invisible turn based does not end. This needs to be addressed because it makes a very obvious and surely intentional use of this cloak of Bhaal god of murder pretty useless when i cant kill/disappear/kill on my own with out it ending combat.

Am i alone in finding this very very frustrating? while there are still hostile npcs and you are not dead turn based should not end unless YOU the player turn it off.
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Showing 1-10 of 10 comments
Mike Garrison Nov 1, 2023 @ 4:15pm 
This is a general issue -- enemies should not get the out-of-combat autoheal that they get.

I suppose Larian is trying to subvert the tactic used in some games of sniping enemies from afar one by one, a bit at a time, and relying on their poor AI to not decide to go find who it is that is killing them. "I guess it was nothing" the guard says, as he goes back to patrol with an arrow sticking out of his arm.

But if you are *too* good at stealth, the enemies just auto-heal as fast as you can damage them, which shouldn't happen either.
Remnant Melody Nov 1, 2023 @ 4:15pm 
I have never had combat end after going invisible. I have Astarion use that cape all the time, no issue. I've used a few times with my murder bard, no issue. So unless you moving around a char or self solo to pick off enemies- then thats why. Because no one else needed to enter combat and you killed an enemy in one shot. Otherwise, no idea.. you could just turn Turned-Based on yourself manually if its being weird for you.. it only turns off if you turn it off that way.

*Just a small edit: not saying this doesn't exist, just haven't really run into it myself. I do know enemies get an easy 'sense' on hidden characters which is down right annoying as hell. There is definite issues with combat that ruin the fun of stealth.
Last edited by Remnant Melody; Nov 1, 2023 @ 4:17pm
Kafik Nov 1, 2023 @ 4:38pm 
Unequip the cloak? It doesn't burn an action during combat but equipping does.
Kafik Nov 1, 2023 @ 4:39pm 
Originally posted by Mike Garrison:
This is a general issue -- enemies should not get the out-of-combat autoheal that they get.

I suppose Larian is trying to subvert the tactic used in some games of sniping enemies from afar one by one, a bit at a time, and relying on their poor AI to not decide to go find who it is that is killing them. "I guess it was nothing" the guard says, as he goes back to patrol with an arrow sticking out of his arm.

But if you are *too* good at stealth, the enemies just auto-heal as fast as you can damage them, which shouldn't happen either.
No, not allowing mobs to heal when they are out of combat would mean people would simply cheese the combat. The game couldn't work that way.
victorvnv Nov 1, 2023 @ 5:02pm 
You can use this as an advantage vs them the same way: if you play warlock, monk or bard , as soon as they heal and go out of combat you can short rest, healing yourself and replenishing your warlock slots/ ki points / bardic inspiration and then go bash them again.

As short rest is instant and doesn’t take away your invisibility, you can short rest while invisible then surprise attack them lol
Jeronimosss Nov 1, 2023 @ 5:08pm 
No, you're not alone. This is indeed silly, the enemies should only end combat if you're out of range or haven't attacked for several turns. Unequipping the cloak every fight is utter madness, why even bother equipping it if it only works after kills. The current logic ruins solo and mono-class playthrus for rogues.

P.S. Would be cool if you submitted a report to Larian.
Last edited by Jeronimosss; Nov 1, 2023 @ 5:09pm
Kafik Nov 1, 2023 @ 6:40pm 
Originally posted by Jeronimosss:
Unequipping the cloak every fight is utter madness, why even bother equipping it if it only works after kills. The current logic ruins solo and mono-class playthrus for rogues.
He was complaining about his party dying. As far as rogues yeah, pretty much every game ever with a stealth class one of the strongest features of stealth in combat is the ability to get out of combat by using it. It does "ruins" solo playthroughs, it means you can't cheese the fight.
Jeronimosss Nov 2, 2023 @ 6:37am 
Originally posted by Mal:
He was complaining about his party dying. As far as rogues yeah, pretty much every game ever with a stealth class one of the strongest features of stealth in combat is the ability to get out of combat by using it. It does "ruins" solo playthroughs, it means you can't cheese the fight.

Man, you're a typical "git gud" character, don't waste my time :)
Kafik Nov 2, 2023 @ 8:42am 
Originally posted by Jeronimosss:
Originally posted by Mal:
He was complaining about his party dying. As far as rogues yeah, pretty much every game ever with a stealth class one of the strongest features of stealth in combat is the ability to get out of combat by using it. It does "ruins" solo playthroughs, it means you can't cheese the fight.

Man, you're a typical "git gud" character, don't waste my time :)
Lol so you're the typical "I can't figure out how to play the game so the game must be broken" type huh?
Sepirez Nov 2, 2023 @ 10:52am 
Yea i do agree that it could be used in a cheese way if they stopped the auto heal function, that however isn't what id like to see......simply, for me at least since i do frequently go off on my own with out a team the function of the cape stopping the turn based would be negated if they simply allowed for the length of turn based combat to continue until the invisibility wore off or was broken by action, be that 2 turns like the cape or even 10 if its a potion.... but like i say any action tends to break the spell so it would rarely go that far unless you were fleeing combat.
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Date Posted: Nov 1, 2023 @ 4:07pm
Posts: 10