Baldur's Gate 3

Baldur's Gate 3

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p0mpous Oct 10, 2023 @ 7:04pm
6
Remove the stupid opportunity attacks on moving.
It not only makes no sense but basically just makes moving pointless.
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Showing 151-165 of 198 comments
Ad-Hoc Oct 11, 2023 @ 2:58pm 
OA's are just to stop Magic users and Ranged attackers being able to casually walk away form melee and carry on blasting.
fae.wicket Oct 11, 2023 @ 3:15pm 
Opportunity attacks are pretty essential to balancing combat and strategy out. Especially considering that, as long as you don't leave the opponent's melee range, you can still move without provoking one. It doesn't "render movement useless." It makes it so you have to be a bit more strategic when planning out your next turn.
Dimlhugion Oct 11, 2023 @ 3:17pm 
Disengage is awesome. In fact, I'm doing right now with this thread.
DragonMaster Oct 11, 2023 @ 3:23pm 
Originally posted by p0mpous:
It not only makes no sense but basically just makes moving pointless.


I'm sorry but opportunity attacks make perfect sense if you really think about it. I mean come on your fighting someone and you decide to leave the fight for whatever reason you don't think that the other party isn't going to take another shot at you? try jumping or using misty step as they won't ever provoke an opportunity attack.
The_Dipl0mat Oct 11, 2023 @ 3:26pm 
Originally posted by DragonMaster:
Originally posted by p0mpous:
It not only makes no sense but basically just makes moving pointless.


I'm sorry but opportunity attacks make perfect sense if you really think about it. I mean come on your fighting someone and you decide to leave the fight for whatever reason you don't think that the other party isn't going to take another shot at you? try jumping or using misty step as they won't ever provoke an opportunity attack.

Jumping does provoke it, sadly
Koro_Kokoro Oct 11, 2023 @ 3:31pm 
Originally posted by p0mpous:
Originally posted by Beef Hammer:
Welcome to the genre newbie, it will never happen.
I've played dnd plenty, When I DM its the first thing I get rid of.

All it does is stagnate gameplay.
ya know this comment alone should be the first clue for anyone commenting here. Your house rules don't and will NEVER matter outside your house. When a D&D game comes out, it will ALWAYS use that
DragonMaster Oct 11, 2023 @ 3:32pm 
Originally posted by The_Dipl0mat:
Originally posted by DragonMaster:


I'm sorry but opportunity attacks make perfect sense if you really think about it. I mean come on your fighting someone and you decide to leave the fight for whatever reason you don't think that the other party isn't going to take another shot at you? try jumping or using misty step as they won't ever provoke an opportunity attack.

Jumping does provoke it, sadly


I thought that this was changed? If not sorry for my miss information than. Glad I keep misty step handy. It always works in a pinch.
marcur Oct 11, 2023 @ 3:40pm 
This would be the solution:
5-foot step...
Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance. You can take a 5-foot step before, during, or after your other actions in the round.
too bad it's pathfinder....
fae.wicket Oct 11, 2023 @ 3:45pm 
Originally posted by marcur:
This would be the solution:
5-foot step...
Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round that you move any distance. You can take a 5-foot step before, during, or after your other actions in the round.
too bad it's pathfinder....
Attack of opportunity only triggers if you leave melee with someone, so essentially you can take several 5 foot steps as long as you don't take a 5 foot step /away/ from the attacker.
Xrystus Oct 11, 2023 @ 3:51pm 
Originally posted by p0mpous:
Originally posted by Beef Hammer:
Welcome to the genre newbie, it will never happen.
I've played dnd plenty, When I DM its the first thing I get rid of.

All it does is stagnate gameplay.
Never gonna play in your games then. As a tank player, opportunity attacks are an important part of how I keep my team protected. Welcome to DnD.
Callirgos Oct 11, 2023 @ 4:15pm 
No way. It's the best part of combat.

Try shoving the enemy away before moving.
Rommel Oct 11, 2023 @ 4:20pm 
Originally posted by p0mpous:
It not only makes no sense but basically just makes moving pointless.

NOOB!
Stormwind Oct 11, 2023 @ 4:33pm 
Originally posted by p0mpous:
Originally posted by Memnarch:
you're a ♥♥♥♥ DM
Actually I'm not. I go into a lot more detail than basically anyone I have ever seen, I basically turn DnD into DnD+.

Getting trump vibes here
Evernessince Oct 11, 2023 @ 5:16pm 
Originally posted by p0mpous:
It not only makes no sense but basically just makes moving pointless.

You are in the middle of combat within melee range of a enemy with a melee weapon. You keep saying it's just as simple as backing up but in any real fight when you back up you are at a disadvantage. Humans can only back up at a fraction of the speed they move forward which means if an attacker chooses to pursue they have more momentum. If you try to turn around and run they are going to get a free hit as the time it takes for you to turn is enough to strike. If you are in a proper melee or martial arts stance you can make small quick movements in any direction, including backwards but you cannot completely disengage easily as going anything other than those short quick movements will break your stance and make you vastly more vulnerable. In addition you are leaving space for your opponent to take, potentially compromising your teammates position because you just gave up space.

This is a turn based game, which means that the character you are moving out of range of can't take the space you just gave to them advantageously as they cannot act at the same time you do and attacks of opportunities are a compromise that needs to be made to represent that. As a person who has done Kenpo and boxing the way the game does it is 100% better than your suggestion. The only way your idea works is if melee characters you are within range of are given the option to pursue a character retreating out of range as a reaction but you'd probably be here complaining that your character can hardly move because they are constantly under threat by other melee characters. Well guess what that makes sense, they aren't going to just sit there while you back away.
Simbolic Oct 11, 2023 @ 5:22pm 
There are ways to by pass it of course but still had my moments. Thinking why does every enemy in the entire game use it. Felt like it should have been something that was exclusive to some player classes.
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Date Posted: Oct 10, 2023 @ 7:04pm
Posts: 198