Baldur's Gate 3

Baldur's Gate 3

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Thoughts around sorc/warlock/fighter ?
I'm trying to come up with a multiclassing involving Sorcerer, warlock and fighter (unsure) for a new playthrough. I've done enough with melee builds so I'd like to try caster instead.
Idea is :
Sorcerer (lvl 8): I like the way metamagic works (twinned, quickened).
Warlock (lvl 2) : Due to sorcerer being Charisma based and at lvl 2 you can reach agonizing blast for eldritch blast (I just like that spell, deals great damage for a cantrip + blowing off ennemies, doors, chests comes in handy sometimes).
Fighter (lvl 2) : Just to reach that attractive action surge.
So with that it would be : 8 sorcery points, 2 actions a turn every short rest (without haste), eldtrich blast for few fights not to spend all spell slots in 1-2 fights.

That's it, at first I thought you could twin spell fireball (which sounds OP) but it doesn't work with AoE spells (sounds fair).
Q :
-Any other ideas of multiclassing around this that could be better ?
-I've thought about tempest cleric lvl 2 for twinning guiding bolt (which sounds good for act2 and more for giving advantage to melee on 2 targets) and destructive wrath for witch bolt max dmg in beginning of playthrough. Is that good idea ? But i'm having doubts since it could be better with Wisdom to hit more often ?

How would you deal with it ? What's your opinion ?
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Showing 1-12 of 12 comments
Zaris Oct 10, 2023 @ 5:05am 
I tried something similiar on max lvl and imho thief 3 is better than fighter 2 because of the bonus AP for quickened spell instead of one time action surge:
- warlock 2, thief 3, sorc 7
- 2 AP (self buff haste) + 2 bonus AP
- convert nearly all spell slots to sorc pts for quickened spell (~23 pts)
- items: advantage ring from Moonrise tower vendor (works on Eldritch blast), Alfiras robe from rescuing Thieflings in act 2 and other broken spell caster items which adds dmg to every single Eldritch missile
-> ~4 rounds in a row 4x Eldritch blasts possible
-> dmg 4x 3 x (D10+6 cha + 6 robe bonus + D6 hex) = 252 dmg / round for 4 rounds after that it drops to half ~126 dmg (highest hp you encounter are around 400-700) and with the lightning spark? items even more dmg is possible
アンジェル Oct 10, 2023 @ 5:08am 
Originally posted by SUKONBU'S RAGE:
Thoughts around sorc/warlock/fighter ?
I'm trying to come up with a multiclassing involving Sorcerer, warlock and fighter (unsure) for a new playthrough. I've done enough with melee builds so I'd like to try caster instead.
Idea is :
Sorcerer (lvl 8): I like the way metamagic works (twinned, quickened).
Warlock (lvl 2) : Due to sorcerer being Charisma based and at lvl 2 you can reach agonizing blast for eldritch blast (I just like that spell, deals great damage for a cantrip + blowing off ennemies, doors, chests comes in handy sometimes).
Fighter (lvl 2) : Just to reach that attractive action surge.
So with that it would be : 8 sorcery points, 2 actions a turn every short rest (without haste), eldtrich blast for few fights not to spend all spell slots in 1-2 fights.

That's it, at first I thought you could twin spell fireball (which sounds OP) but it doesn't work with AoE spells (sounds fair).
Q :
-Any other ideas of multiclassing around this that could be better ?
-I've thought about tempest cleric lvl 2 for twinning guiding bolt (which sounds good for act2 and more for giving advantage to melee on 2 targets) and destructive wrath for witch bolt max dmg in beginning of playthrough. Is that good idea ? But i'm having doubts since it could be better with Wisdom to hit more often ?

How would you deal with it ? What's your opinion ?

Better

Fighter 2 / Sorcerer 10
for spellcasting focus

Fighter 2 / Warlock 3 / Sorcerer 7
for melee/ranged versatility
Baldurs_Gate_2 Oct 10, 2023 @ 5:16am 
https://www.youtube.com/watch?v=3zaJQzlhKrM&t=24479s

I played a Sorlock. It works ok with the spellsparkler staff for more DPS. Magic Missiles (+the necklace from the hobgoblin in the myconid colony) is another good spell.

In chapter 3 tho, enemies have a large HP pool and you too few spell slots, so stealing disintegrate / chain lightning spells is actually the best way to go.
SUKONBU'S RAGE Oct 10, 2023 @ 5:19am 
Originally posted by Zaris:
I tried something similiar on max lvl and imho thief 3 is better than fighter 2 because of the bonus AP ...

Haven't thought about thief for Bonus action at all and spell conversion to sorcery points, I must admit this sounds good, this is more focused around eldritch blast tho but it feels strong to play. I'm gonna give it a try on later levels for sure.
Thanks for the idea !
Originally posted by アンジェル:
Originally posted by SUKONBU'S RAGE:
Thoughts around sorc/warlock/fighter ?
...

Fighter 2 / Warlock 3 / Sorcerer 7
for melee/ranged versatility

How would this make melee versatile ? i'm not sure to understand
The1Kobra Oct 10, 2023 @ 5:42am 
Yeah, 2/10 Warlock/Sorc is a pretty solid build. Be sure to go dragonblood with bronze or blue for the lightning charges staff synnergy bonus. (Which tbh I don't think is supposed to work but whatever). You can also use your sorc spells to get things like crowd control since your eldritch blast will be your primary source of damage. Hold monster or hypnotic pattern can make some fights a lot easier. It's good to have DC disabler options.

Btw, are you making the character a human? It's recommended for the 2/10 build since you otherwise won't get shield proficiency.
SUKONBU'S RAGE Oct 10, 2023 @ 5:57am 
Originally posted by The1Kobra:
Yeah, 2/10 Warlock/Sorc is a pretty solid build ...

I created the character but went for the Half-elf - draconic red, so I have proficiency with shields due to civil militia, picked that for the burning hands which sounds good enough early on
アンジェル Oct 10, 2023 @ 7:26am 
Originally posted by SUKONBU'S RAGE:
Originally posted by Zaris:
I tried something similiar on max lvl and imho thief 3 is better than fighter 2 because of the bonus AP ...

Haven't thought about thief for Bonus action at all and spell conversion to sorcery points, I must admit this sounds good, this is more focused around eldritch blast tho but it feels strong to play. I'm gonna give it a try on later levels for sure.
Thanks for the idea !
Originally posted by アンジェル:

Fighter 2 / Warlock 3 / Sorcerer 7
for melee/ranged versatility

How would this make melee versatile ? i'm not sure to understand

Fighter 2 you want for Action Surge, battleart and heavy armour proficiency.

That way your spellcaster can use heavy armour and a shield, get +1 AC for wearing armour and you can use triple fireball with quickened spell metamagic.

Warlock 3 you want for Pact of the Blade. Just for Eldritch Blast it is not worth it. Pact of the Blade allows you to turn a weapon into a pact weapon, which makes the weapon usable with your spellcasting modifier instead of the normal modifier. So instead of strength or dexterity you use charisma. That way you can e.g. let your sorcerer wear adamantine splint armour with a shield and Lathander Mace while they throw around Fireballs. And if they do not they still can use the weapon turned into a pact weapon.
Silyon Oct 10, 2023 @ 7:53am 
Originally posted by アンジェル:
Fighter 2 you want for Action Surge, battleart and heavy armour proficiency.

That way your spellcaster can use heavy armour and a shield, get +1 AC for wearing armour and you can use triple fireball with quickened spell metamagic.

Warlock 3 you want for Pact of the Blade. Just for Eldritch Blast it is not worth it. Pact of the Blade allows you to turn a weapon into a pact weapon, which makes the weapon usable with your spellcasting modifier instead of the normal modifier. So instead of strength or dexterity you use charisma. That way you can e.g. let your sorcerer wear adamantine splint armour with a shield and Lathander Mace while they throw around Fireballs. And if they do not they still can use the weapon turned into a pact weapon.

This. Downside is you lose two of the three feats you get in the game, but it's arguably worth it to be able to stack so much onto CHA. Still want a little CON for Concentration checks and raw HP, but otherwise you could dump every other stat and be largely fine. Optionally swap Sorcerer for Lore Bard to get more control/buff spells instead of direct damage and AoE, plus extra skill proficencies and Cutting Words.
The1Kobra Oct 10, 2023 @ 1:08pm 
Originally posted by SUKONBU'S RAGE:
Originally posted by The1Kobra:
Yeah, 2/10 Warlock/Sorc is a pretty solid build ...

I created the character but went for the Half-elf - draconic red, so I have proficiency with shields due to civil militia, picked that for the burning hands which sounds good enough early on
That's fair. Fire is usually one of the better elements to focus in.
But there is a gear combo that allows you to get a lot of damage on your eldritch blasts.
https://baldursgate3.wiki.fextralife.com/The+Spellsparkler
This one is the big one that works with draconic blue or bronze. The bloodline gives bonus damage to your eldritch blasts when you have this staff equipped and you have lightning charges. When you get 3 eldritch blasts, that's +3xCHA mod damage per eldritch blast.
Stack that with the +CHA mod damage per eldritch blast robe you get from Alfira and agonizing blast, if you have a 20 CHA, that means your eldritch blasts, assuming you hit on all of them, are doing a minimum 3d10+45 damage per round. Not bad.
(Though admittedly I'm not sure if the bloodline bonus is supposed to work with the spellsparkler, but it does).
Ironwu Oct 10, 2023 @ 3:40pm 
This is exactly what you want:

https://www.youtube.com/watch?v=Q4iw6MPxSDg&t=2524s

It is build #4 at time 33.40

My character is this build and is pretty satisfying to play. Backed up by LZ, SH, and Asterian (Rogue/Ftr).
Mavloc Oct 10, 2023 @ 3:55pm 
Originally posted by SUKONBU'S RAGE:
I'm trying to come up with a multiclassing involving Sorcerer, warlock and fighter (unsure) for a new playthrough. I've done enough with melee builds so I'd like to try caster instead.
Idea is :
Sorcerer (lvl 8): I like the way metamagic works (twinned, quickened).
Warlock (lvl 2) : Due to sorcerer being Charisma based and at lvl 2 you can reach agonizing blast for eldritch blast (I just like that spell, deals great damage for a cantrip + blowing off ennemies, doors, chests comes in handy sometimes).
Fighter (lvl 2) : Just to reach that attractive action surge.
So with that it would be : 8 sorcery points, 2 actions a turn every short rest (without haste), eldtrich blast for few fights not to spend all spell slots in 1-2 fights.

That's it, at first I thought you could twin spell fireball (which sounds OP) but it doesn't work with AoE spells (sounds fair).
Q :
-Any other ideas of multiclassing around this that could be better ?
-I've thought about tempest cleric lvl 2 for twinning guiding bolt (which sounds good for act2 and more for giving advantage to melee on 2 targets) and destructive wrath for witch bolt max dmg in beginning of playthrough. Is that good idea ? But i'm having doubts since it could be better with Wisdom to hit more often ?

How would you deal with it ? What's your opinion ?

That's literally the machine gun sorclock build. What do you mean trying to come up with?
OdinSmith Apr 26, 2024 @ 7:59am 
What about running a 4/4/4 split? Warlock/fighter/sorcerer, that way you get three feats as well as more eldritch passives.
Run the champion fighter to stack crits and you also get a fighting style. Be kind of a more mobile cannon, with the ability to use EB as well as dual wield weapons that help stack the crit chance.
Last edited by OdinSmith; Apr 26, 2024 @ 8:04am
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Date Posted: Oct 10, 2023 @ 4:41am
Posts: 12