Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Should try to roll in the mud, it worked well enough for Schwarzy
Regarding 1, you lose invisibility if you are in a lit area when you are seen in stealth, you only take a hiding check roll when you are in a dim area. There is an issue however where half the things you encounter have some kind of dark vision so you end up getting spotted anyway because for them it is considered fully lit.
The stealth system in this game is kind of a stillbirth.
That's a lof of words, i'm not reading that.
How battle work, works for stealing. Having enemies in battle are victims to murder and theft by sending in ONE character to start the battle.
The rest of the party is allowed to relocate where they want to be.
The area where you are spotted highlighted is very odd in design because they made them each and every pattern is premade and the character as placed next to them. So if you have a slow HDD the spot of the NPC to be seen is lag behind the NPC since they're not connected. It's not the NPC who see you but the floor is lava. In skyrim you can put a bucket on the head and the NPC can't see you, this do not work here. They have X- ray vision with a radius. You can be accused of stealing by the corpse you revived.
Yeah but i'm a good metric system for moronism on this forum. So that's a triple win my good sir.
stealth works like this:
- when you are outside an enemy's "visibility cone" they can never see you while sneaking. However, If you stand up in their proximity or make an action that creates noise ( ex. jumping or verbal spellcasting ) they will immediately spot you. Casting silence, darkness, or using dark arrows is very important for stealth combat.
- when you are sneaking within their visibility cone you have to make stealth throws to remain hidden. You have advantage on throws that are made in darkness. The armor you wear is important as some will give you disadvantage when trying to sneak like Heavy armor.
- Invisibility will always end prematurely if you make an action.
OK, but how come there was a check in the log, and it was passed, and then hidden status was lost?
Regarding (2), I meant the 10 turns invisibility from potion/spell (not from "hiding" action). How this works is totally unclear to me. Sometimes I can do whatever I want for the full 10 turns and nobody sees me, and sometimes "you have been spotted" cutscene is triggered on picking up an item or moving into some area, and I lose all remaining invisibility turns just like that. There just doesn't seem to be any consistent rule to that.
Shouldn't there be some checks in the log? Because I am pretty sure there aren't any. Just an information that I am no longer invisible, just like that.
How much checks do you want?! It's already a really crowded combat chat, don't add more than necessary.
I just want to know how it works, sometimes I drink invisibility potion and can loot everything and open every door, go everywhere, utilize full 10 turns and noboty notices me, while in other cases, drinking the same invisibility potion I am immediately spotted on picking up a single item, opening door or moving into some area. There just isn't any consistency.
The map isn't the same i guess so we can't help more than that. The others told you all about it now you just have to test it out by yourself.