Baldur's Gate 3

Baldur's Gate 3

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Iso Koala Oct 7, 2023 @ 3:20pm
Bleeding is 100% useless
Especially later on. But even at the beginning, its just... trash. 2dmg per round of extra damage that comes on the enemys turn, is not impressive status alignment. At least bleeding should cause 2pts of dmg for every movement tile that enemy moves, or, 10% of max hp dmg every turn that enemy is alive.

When you get an unique, epic, Symbol of Bhaal amulet in Act3 for doing heinous acts of pure evil, it gives you an ability to.... bleed enemies... lol. That is 100% useless there, when enemies have like 150hp and you can cause them 2hp per dmg if they fail at saves, per turn.

Simply. No.
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Showing 1-15 of 30 comments
Iso Koala Oct 7, 2023 @ 3:22pm 
Overall, 95% of the "does X damage per turn" spells and skills are useless in this. Except when enemy does them. For you, its just better just to do direct dmg and kill the enemies and not give them a turn at all. When enemy or a trap does Cloudkill, it is very strong against you, but in the battle against enemies, its useless and more of harm against yourself to use.
Rabbit Oct 7, 2023 @ 3:27pm 
The majority of abilities that inflict bleed are also attacks that have already done direct damage. It's a bonus, not a replacement. The exception would be those spiky throwables in the beginning of the game but they let you bleed a whole area of low hp enemies
Jeronimosss Oct 7, 2023 @ 3:28pm 
I actually agree. In other games you can build your character around bleeding, but it comes with a gradual increase of the said bleeding damage.
Cloudkill could work if you somehow have enemies confined to a certain space and all your attackers are ranged, so you don't have to enter the cloud (or you have a poison-resistant melee guy).
Frost Oct 7, 2023 @ 3:29pm 
You don’t really use bleed for pure damage, you use it for con saving throws for stuff like daze.
Kafik Oct 7, 2023 @ 4:07pm 
Oh yeah, sure any bit of extra damage that is a passive effect is totally useless. :steammocking:
Agony_Aunt Oct 7, 2023 @ 10:36pm 
Its extra damage on top of the damage you're already doing. Why is this a bad thing?
hirn78 Oct 7, 2023 @ 10:43pm 
Don't effects like bleed also confer disadvantage?
Frost Oct 7, 2023 @ 10:57pm 
Originally posted by hirn78:
Don't effects like bleed also confer disadvantage?

Yes, to constitution saving throws. Much easier to hit the target with things that roll against it. Makes it much easier to poison the target, or daze them etc.
talemore Oct 7, 2023 @ 11:06pm 
Divinity original sin mechanic

A bleeding person create a pool of blood.
This blood would then be able to be leeched or electrocuted.

It's even worse now that any enemy who is hit are automatic bleeding.
ShockedHearts Oct 7, 2023 @ 11:07pm 
its alright, no reason not to use the skills when you have them for that chance of extra dmg. considering attacks like lacerate do the same dmg as a normal attack its basically just a slight dmg increase if it lands.
talemore Oct 7, 2023 @ 11:07pm 
Yes bleeding is 100% useless since they all bleed by default
Kernest Oct 7, 2023 @ 11:17pm 
I only ever used Bleeding on Karlach, a Wildheart Barbarian with Tiger Heart and aspects of Tiger and Wolverine.

1 Tiger's Bloodlust cleave to maim up to 3 enemies and keep them in place.

Bonus points for jumping in with Brutal Leap (granted by some boots) and knocking them all prone before maiming them.
Last edited by Kernest; Oct 7, 2023 @ 11:19pm
Ichthyic Oct 7, 2023 @ 11:18pm 
Originally posted by talemore:
Yes bleeding is 100% useless since they all bleed by default

except they don't. blood on the ground is not the same thing.
talemore Oct 7, 2023 @ 11:19pm 
Originally posted by Ichthyic:
Originally posted by talemore:
Yes bleeding is 100% useless since they all bleed by default

except they don't. blood on the ground is not the same thing.

It is the same thing since it's a bleeding wound
talemore Oct 7, 2023 @ 11:22pm 
You don't bleed a pool of blood unless you are dying
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Date Posted: Oct 7, 2023 @ 3:20pm
Posts: 30