Baldur's Gate 3

Baldur's Gate 3

データを表示:
BG3 is the GOTY
Kind of tired of the trolls and weird people on here, so I decided to post what we all know: BG3 is GOTY material. Lets go over why shall we?

1. Balanced for engaging clever gameplay

Having run through close to twice now, the game really lets you play as anything. This is the first RPG I've REALLY roll played, because I don't feel the need to min/max to get through it. And yet, you still need to use what you have to get through the situation you're in. That feat is incredibly difficult to do, and yet they've nailed it.

2. The closest you'll ever get to a real life D&D game

I've DM'd and been a player in D&D and pen and paper games for decades. This IS a pen and paper game that's been given actual life in computer form. It has enough restraints to guide the players down the story, but incredible freedom in how they tackle it, sometimes with hilarious results. I've played the other Baldur's Gates and most CRPGs. While they give you some choice, its nothing close to this.

3. The technical mastery behind the game and its systems

Graphics are fantastically styled and will hold up for decades to come. The game runs great. The UI for ability bars should be a CRPG standard going forward because of its intuitiveness and ease of access. Leveling is simple enough for a new person to grasp, yet still gives us all the fun D&D shenanigans we're used to.

4. The sheer amount of draw dropping dialogue and outcomes that very few people will ever see

Because there are so many ways to approach a situation, its really amazing that you can miss so many things. Developers create content for their players, and many don't want players to miss it. Not here! Did you ever get Karlach to look at the screen and break the fourth wall with you? This is not a throw away line or two, but an entire dialogue tree. Very few people will see it, but its there regardless!

5. Top tier voice talent and writing

Its so good you might miss it. I've played so many CRPG and choice games where the selections don't meet my intentions. I've played many games where voice acting was likely done by a hobo paid by a meal. There are so many different tones and characters, and this is often masterfully displayed by both the main cast, and NPC characters. I almost can't believe they did it with the sheer amount of dialogue in this game.

At the end of the day, this has earned its ranks with Planescape Torment and BG2. In many ways, this game is even superior to those two. I will be recommending people who love RPGs to play BG3 for decades to come!
< >
31-45 / 104 のコメントを表示
wagg40k の投稿を引用:
pubcrawler13 の投稿を引用:

Respectfully, I think you missed the point of my comment. I stated quite clearly that I agree with several of his points, but questioned why he had to present them in a way that directly insults people who feel otherwise.
respectfully, being called out on your ♥♥♥♥ should be a moment of introspection, not aggression.

Man, why are you so ANGRY? Seriously. I've done nothing but express my opinion respectfully and try to have a conversation in a respectful manner, and you apparently hate my guts simply because I like a video game.

And I'M aggressive?
最近の変更はᛈᚢᛒᚲᚱᚨᛚᚱ13が行いました; 2023年10月7日 10時38分
Quillithe の投稿を引用:
No Armored Core 6?

I wish, but it didn't get enough mainstream attention, if it gets nominated tho I would vote for it for sure.
Act 1
Design-wise, it's the best part of the game – but because they obviously didn’t know what they wanted to write at this point, it relies on narrative hot air about various fantasy hokum and clichés (evil god, evil cultists). The villains are completely absent throughout.

Act 2
Forgettable outside the imaginative Thorm children. And they’re never given any proper development, appearing in just one scene each and then discarded in some fashion. Ketheric is also given no chance to become a proper character, and is also discarded as quickly as possible. Major plot points rushed forward: again, all cliché fantasy about invasions etc.

Act 3
This is something I can’t bring myself to finish. It’s bloated and strange and the various plot points I googled are a hot mess. Villains from the previous games pointlessly resurrected. Terrible, campy oddness with Raphael, including a daft musical number. And then the final battle against the brain, which just hisses mindless threats at the party. Might as well be the boss at the end of unimaginative side quest.



The pattern with Larian’s writers is that they seek to avoid antagonist character development at all costs. The strategy is to limit the number of scenes as much as possible. Remove them completely from Act 1. Show most of them only at the end of Act 2. Keep the scene quota to the bare minimum in Act 3.

They’re just very bad at thinking up antagonists, and are terrified of having to develop one over the course of 3 acts. It’s intellectually too much for them.

The people who think this game’s story and characterisations are great appear to be teenagers, IMO – eg, the Reddit pose etc. If you don’t read good books, then your only exposure to complex human character is through life. The corporate office is possibly the greatest source for character studies (especially villains), given the sheer variety of personalities, each pettily competing for kudos and cash and other shallow aspirations.

It has everything: back-stabbing, hypocrisy, deceit, manipulation, duplicity, envy, lust, and more.

There are all flavours of morons, shysters, schemers, sex-fiends and lunatics.

Cyberpunk did the best job of nailing the grit and sleaze of human nature, IMO. We’re actually quite a repellent species, and it’s nowhere more obvious than when you place us all in the one building and say ‘we’ve created some hierarchies, some are paid more than others and some are given special treatments over others’.

I mention it only because some seem to think, laughably, that this could be the best CRPG of the decade. TW3, in particular, eviscerates the BG3 narrative. Even D4 has better narrative beats.

I still think BG3 could win GOTY on the back of the same thing that won them critical success: grade A wokaine. Bags and bags and bags of it to keep the junkies addicted.
最近の変更はLexingtonSealが行いました; 2023年10月7日 11時05分
It sure is. I cant really think of a better game in 2023.
EbenezerSlack の投稿を引用:
snip

You bring up some good points here, and I 100% agree that some of the antagonists could have used a bit more narrative buildup. That's one of the few areas it fell flat for me.

I think that they were relying a lot on random lore to give some of the characters the needed background - Ketheric is a pretty good example of this. There's a LOT of background on him laying around, in the forms of letters, diaries, conversations with NPCs, etc. I was lucky enough I think to discover most of this and was pretty satisfied with how his story played out based on that, but I can easily see how he could have felt half-baked otherwise.

I do have to say though:

EbenezerSlack の投稿を引用:
The people who think this game’s story and characterisations are great appear to be teenagers, IMO – eg, the Reddit pose etc. If you don’t read good books, then your only exposure to complex human character is through life.

This part I disagree with. I'm pretty much the diametric opposite of a teenager at this point, and I've got a lot of life and plenty of good books under my belt. I was sufficiently engaged with the story and characters, for the most part, despite acknowledging that it could have been better in spots. I was invested and definitely got what I felt was an emotionally satisfying payoff at the end of the game.
It's a solid entry-level CRPG with pretty graphics and full VO.

That's about it.

1. Actual skill issue and I'm not even trolling as the game is very easy, on Tactician, NOT having to use everything. Being balanced for your skill level doesn't mean it's balanced for all players and only having 3 modes ensures it isn't.

2. Debateable, since post Act 1 the game tends to railroad you hard and obviously, but sure, whatever. Have at it.

3. This is actually dishonest. Act 3 was not optimized, seemingly at all, at release. Digital Foundry did a deep dive on it. If you had a ♥♥♥♥ PC, you might as well have bought a game with only 2 Acts. And technical mastery includes dealing with the BUGS.

Gale and Minthara have been bugged to Avernus and back since release. Game launched with, and still struggles to eliminate to this day, saving issues.

The only thing you mention is the hot bars and leveling, but there are WAY more systems than that. How about the UI for barter being different from trading being different from your inventory? How about having to ungroup so people don't walk into traps? How about personal inventory? How about needing to go through dialog menus every time you want to change party members? How about the AI seeing through walls when you steal? How about vendor attitudes for bartering making no sense? Have they added descriptions to the alch table yet?

I can go on.

4. I don't even know where to begin with this one. Even ♥♥♥♥ open world games make content they don't expect or need players to ever see. Corridor games are only one small portion of games out there.

5. Really? There is a simple adage I hold to. "A bad script can be made acceptable by good actors. A good script does not need actors to show it's strengths." BG3's story is actually garbage tier. It's a literal face lift of BG1's plot while at the same time contradicting itself with so many plot holes that it just makes no sense in the end. And speaking of endings, 'abrupt' is the nicest way I can describe them.

You can like or love a game to death and also know it has crippling flaws. For example, everyone knows Planescape: Torment had ♥♥♥♥ combat and no one pretends it wasn't ♥♥♥♥. Not sure when or where 'I like it' = 'IT MUST BE THE BEST THING EVER' ♥♥♥♥ is coming from.
最近の変更はZulaikaが行いました; 2023年10月7日 11時40分
pubcrawler13 の投稿を引用:
I think that they were relying a lot on random lore to give some of the characters the needed background - Ketheric is a pretty good example of this. There's a LOT of background on him laying around, in the forms of letters, diaries, conversations with NPCs, etc.

Yeah, I’ve read this defence before. But the most difficult thing to do is to develop a character through their character – dialogue, scenes, etc. The poor man’s character development is done via ‘lore’ or notes, books, etc as it relieves the writers of the burden of creating dramatic narrative. This is by far more intellectually challenging, as you must ‘become’ the characters, method-acting style.

pubcrawler13 の投稿を引用:
This part I disagree with. I'm pretty much the diametric opposite of a teenager at this point, and I've got a lot of life and plenty of good books under my belt. I was sufficiently engaged with the story and characters, for the most part, despite acknowledging that it could have been better in spots. I was invested and definitely got what I felt was an emotionally satisfying payoff at the end of the game.

I’m in the twilight of my thirties, not necessarily ancient, especially by today’s ‘40s are the new 30s’ standards, but yeah, we’ll have to agree to disagree here.

It would be interesting though if you provided some examples of the ‘emotional payoff’.

Because narratively-speaking, I got more emotional payoff from seeing the neighbour’s cat stalking an insect in the grass, only to ultimately miss it and be left in a state of wide-eyed alarm.
pubcrawler13 の投稿を引用:
I was invested and definitely got what I felt was an emotionally satisfying payoff at the end of the game.

Really?

All I got was oneliners from companions and then I killed myself.

Truly an achievement, I never expected the writing would get so bad as to make me click that "kill yourself" option so fast.
最近の変更はCertified Lawyer Boyが行いました; 2023年10月7日 11時45分
EbenezerSlack の投稿を引用:
Yeah, I’ve read this defence before. But the most difficult thing to do is to develop a character through their character – dialogue, scenes, etc. The poor man’s character development is done via ‘lore’ or notes, books, etc as it relieves the writers of the burden of creating dramatic narrative. This is by far more intellectually challenging, as you must ‘become’ the characters, method-acting style.

I agree with you here 100% - it wouldn't have been my first choice either, and one can certainly debate its merits, but being as how it's how the whole thing played out for me, I think it's why I felt more satisfied than most.

EbenezerSlack の投稿を引用:
I’m in the twilight of my thirties, not necessarily ancient, especially by today’s ‘40s are the new 30s’ standards, but yeah, we’ll have to agree to disagree here.

I've got about a decade on ya, but yes, agreed - and respectfully agreeing to disagree is what it is - or should be - all about :)

EbenezerSlack の投稿を引用:
It would be interesting though if you provided some examples of the ‘emotional payoff’.

Because narratively-speaking, I got more emotional payoff from seeing the neighbour’s cat stalking an insect in the grass, only to ultimately miss it and be left in a state of wide-eyed alarm.

I mean that does sound like high drama to be sure, and it's a tough act to follow lol.

Seriously though, one example - and granted, I know these things play out differently for everyone - is how Wyll and Karlach's stories intertwined. I was heavily invested in not only K's backstory, but also in the moral choices that Wyll had to make in regards to his contract and his father. I chose the "I'll give up my soul to save my father" option, and at the end of the game, when K was forced back to Avernus, Wyll accompanied her and the whole thing ended with them charging into battle with oncoming waves of demons in slow-motion to an uncertain future. I'll be the first to admit that Shakespeare it ain't, but from the perspective of a video game that aspires to something more than "go here, kill this," I found it pretty satisfying.

That's just one example, of course. Another would be Shadowheart's arc from being an extremely unlikable pain in the ass, through her gradual acceptance of who she was meant to be via gradual revelations over the course of the story, culminating in the redemptive events of the House of Grief/parents thing.

I dunno, maybe I'm just easily amused. Like I said earlier though, I do consider myself fairly well-read, and for what it is, this hits all the right notes for me. I got the investment and payoff I wanted out of it. At the same time, I can see how others didn't, and I'm certainly not gonna tell them they're wrong for doing so. Different strokes and all that.
最近の変更はᛈᚢᛒᚲᚱᚨᛚᚱ13が行いました; 2023年10月7日 11時58分
USER#76561198098529945 の投稿を引用:
pubcrawler13 の投稿を引用:
I was invested and definitely got what I felt was an emotionally satisfying payoff at the end of the game.

Really?

All I got was oneliners from companions and then I killed myself.

Truly an achievement, I never expected the writing would get so bad as to make me click that "kill yourself" option so fast.

Cool.
Quillithe の投稿を引用:
Except this is an online forum - posting something in the second way will result in insults and argument from the people that want to do that, and just being ignored by anyone who seriously wishes to discuss the merits of the game.
Unfortunately, people generally aren't all that interested in having a civil discussion either way. If there isn't something to argue against, they just gloss over it.
I suppose the only rare exception is if a talented comedian can show up capable of entertaining without offending... but again, that is still just a framing mechanism.


So this doesn't answer why you would choose the second and go out of your way to frame the comment in a specifically offensive way, which is not the norm - and will specifically result in nobody engaging with your comment seriously.
You've got it all backwards. Being offensive doesn't take effort. Being inoffensive takes effort. A lot of effort. And it often isn't worth said effort.


pubcrawler13 の投稿を引用:
Just call me a dreamer then, I suppose. All I want is for people to be able to talk about things in a rational manner, without resorting to personal insults all the time. All evidence to the contrary, I have a hard time believing that I'm the only one who feels this way.
It is a pleasant ideal, but it is just that: an ideal.
It isn't compatible with reality, where people have strong opinions about mutually exclusive things and inevitably come into conflict over them.
Discussing things out rationally might work when it is a matter of what is correct versus what is incorrect, objectively speaking... but when it is a matter of personal goals, intentions and preferences... there is no way. It just can't happen with any significant consistency.


You're quite right - I just get really tired of watching people constantly shout each other down and insult the other. To my mind, this is largely why we are where we are as a society.
It is sadly unavoidable. Trying to keep oneself clean while living in a sewer is a futile endeavour. And human society is, within the bounds of this metaphor, a particularly unmanageable sewer.
SotiCoto の投稿を引用:
Quillithe の投稿を引用:
Except this is an online forum - posting something in the second way will result in insults and argument from the people that want to do that, and just being ignored by anyone who seriously wishes to discuss the merits of the game.
Unfortunately, people generally aren't all that interested in having a civil discussion either way. If there isn't something to argue against, they just gloss over it.
I suppose the only rare exception is if a talented comedian can show up capable of entertaining without offending... but again, that is still just a framing mechanism.


So this doesn't answer why you would choose the second and go out of your way to frame the comment in a specifically offensive way, which is not the norm - and will specifically result in nobody engaging with your comment seriously.
You've got it all backwards. Being offensive doesn't take effort. Being inoffensive takes effort. A lot of effort. And it often isn't worth said effort.
You legitimately may want to seek help, it's not a normal thing for it to take effort to resist insulting random strangers while, say, describing the color of an apple. It's possible you could get help with this

Saying nothing that anyone anywhere could take as offensive can be hard, but that's not the question at hand - this isn't about some excessive political correctness. The situation is writing additional words that contribute nothing except to be insulting.

Likewise this could explain why you have the opinion that nobody wants to have a civil discussion - yes, when you respond to a civil discussion with insults, not many people respond with further civil discussion. However, this is only saying something about you, not about others.
最近の変更はQuillitheが行いました; 2023年10月7日 12時15分
pubcrawler13 の投稿を引用:
one example - and granted, I know these things play out differently for everyone [...] Different strokes and all that.

Ok fair enough, at least you qualified it – I don’t think anyone’s enjoyment of BG3’s writing is a reflection of anything grander than ‘taste’.

Clearly many do like the companions.

Personally, I find the BG3 characters gimmicky and shallow. Their plot is bigger than their brains, in a sense, and their narrative arc is guided along by the plot-strings, rather than – IMO – anything dramatically convincing.

Just my two cents. But for contrast – Judy from Cyberpunk, great character with tons of scenes and narrative, with very little in the way of plot-crutches. Panam – a mistake… Silverhand – tons of investment that’s hit and miss, but far better than BG3’s effort. The key is the slightness of the plot-crutches. Eg – you can easily high-level summarise the character plots of Cyperpunk in just a few lines. The rest is carried by writerly effort.

BG3 – virtually none of the character plots can be quickly summarised, as without the big plot distractions, the interest starts to dwindle quite fast…

Anyway, no right or wrong with this topic, so I’m happy to leave it at that.
最近の変更はLexingtonSealが行いました; 2023年10月7日 12時18分
pubcrawler13 の投稿を引用:
Cool.

Sorry, not being dismissive.

Just don't understand how you can enjoy the ending when it's clearly unfinished, full of gaping plot holes, railroads you into becoming a mindflayer (or blowing up Gale) etc. etc.

Standards are different nowadays I guess.
USER#76561198098529945 の投稿を引用:
pubcrawler13 の投稿を引用:
Cool.

Sorry, not being dismissive.

Just don't understand how you can enjoy the ending when it's clearly unfinished, full of gaping plot holes, railroads you into becoming a mindflayer (or blowing up Gale) etc. etc.

Standards are different nowadays I guess.
Honestly viewing it as compared to other crpg endings it's not the best I've seen, but it's not even close to the worst lol
< >
31-45 / 104 のコメントを表示
ページ毎: 1530 50

投稿日: 2023年10月7日 6時18分
投稿数: 104