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The game isn't goty material and you know it. Your nostalgia and hype for BG and/cRPGs doesn't carry the game remotely. The story is mid, writing is mid, it's loaded with bugs, more so with each patch and hotfix, combat is a slog.
The sooner the opposite ends of the spectrums stop beating their chest trying to prove their opinion as fact the better off people that just play games to play games will be.
- Audio cutting out at a specific point in Act 2. Literally the audio cut offs entirely than mid sentence pops up again
- Some people (including me on ps5) having a dead ally, would still get their turn, but the game entirely just halts there. You can't end their turn or whatever, since they're dead.
- Weird head movements during some cutscenes
- Sometimes a delay after a second attack. Making it a full 5 second delay before anything happens. You can even end your turn and just start with your next character, but the damage towards that enemy is delayed and can still be targetted by the next character.
- Entire side quests simply disappearing if you don't do them right away. The Halsin quest at Lakeshore is one example to this. You could be like: "I'm calling it a day" and just save your game and close. Next day he can suddenly not stand there, which is weird, cause it was saved with him standing right on the rock.
And idk why so many people are praising the writing in this game. Theres barely anything to read, barely any backstory to anything. Characters arent interesting. just feels like a console/early teen kind of writing/game. So much wasted potential.
2-ok
3-also ok
4-lol, not even
5-voice yes, writing ♥♥♥♥.
5/10
To me, objectively speaking, I'd give a GOTY to either 'The Legend of Zelda: Tears of the Kingdom' or 'Resident Evil 4 Remake' before BG3, and don't like BotW - TotK Zelda, and I really don't like RE4R either.
I like BG3 better than both of those games, but those two games were far more polished, and masterpieces within their respective genres.
Hell, if we're giving out GOTY based on what I personally had the most fun with, then I still think I'd give it to a game that came out back in January and that's 'Fire Emblem Engage'.
Heck, even claiming it's the best CRPG of the decade isn't that odd, the games people like to mention as better crpgs didn't come out this decade.
Claiming it's the best game ever made would be a bit extreme, but that's not the claim here.
Basically it just sounds like you don't like the game and think everyone who does has an extreme viewpoint.
Act3 falls apart..
Just let the dude have his opinion, just like people who like the game should let those who don't have theirs.
Why is that so hard? And if you feel strongly enough in the other direction to comment on his opinion, why not at least try to have a civilized conversation about it and actually talk?
And that’s pretty legendary due to the genre of the game, being a crpg
These are all examples of mature, adult, civilized responses that I greatly respect, even if I disagree.
This isn't.
#1. It takes up far too much space due to wholly unnecessary assets, and the game STILL looks like arse in many places in spite of that. We don't need 4k textures for everything, and neither do we need a voiced narrator slowly telling us about everything we can see for ourselves. All for the sake of bloating the game size.
#2. The plot is the same steaming pile of sewage story that Cyberpunk 2077 used. An unwelcome invader inserted into your head that is killing you and taking over your body, and the game gives you red herrings so you can pretend you're doing something about it, but the "choice" is only ever an illusion as it always leads to the same end anyway. It is not only disgusting in concept, but simply an excuse to deny the player agency in what is a completely linear story.
#3. The Endings in particular are lazy. Insanely lazy. No matter what you change going into the ending sequence, or do differently, the dialogue is all ultra-generic and standardised so it will apply equally vaguely to all situations. Any outcomes that aren't the intended canon outcome will just be waved off with a single short scene at most, and the canon ending explicitly tells you what you should feel about it. The whole thing feels like it was put together in 5 minutes at most.
#4. Physical character creation options are a mess. We've got two basic bodies per gender, not available to all races / classes, and a handful of pre-built faces. Want to change the face shape? Too bad. Want to change the body proportions? Too bad. Want to not look like an NPC? Better apply a lot of tattoos / makeup, because your face is worn by quite a few other throwaway characters out there. And the equipment is badly managed as it requires separate files for different races even with the same basic proportions. Games that are over a decade old can handle this effortlessly while BG3's equipment file management is an utter mess.
#5. There are major pathing issues that can get the characters stuck, disappearing / reappearing poison smoke clouds, spazzing out skyboxes, and other glitches that persist, and some that even show up brand new while Larian are busy shaving and unshaving cats. Believe it or not, the bugs and glitches are the least of my concern, but they're still around whether people deny them or not.
#6. The inventory management is the worst in any game ever. The sorting is nigh unusable and doesn't do what it says it will. Objects are placed in seemingly random slots in containers and don't autostack. There are no autosort options. Container pop-ups open behind the inventory window and vanish if the character moves. In short, the entire inventory system is unmanageable and loads of time needs to be sunk into just compensating for that.
#7. The animated dice rolls may seem novel at first, but they become a major nuisance as the game progresses, since they happen near constantly and even when clicked through, many of them take far too long to process.
#8. There is no means of moving faster, and the movement speed is painfully slow. Also the "fast travel" points are so far apart that you're going to end up wasting a lot of time just trying to travel from A to B no matter what you do. Would it have hurt so much to let us hire horses or something? Y'know... like in normal D&D.
#9. The AI is so utterly stupid sometimes as to get the game stuck in an unplayable loop. As I've noted before, the game will force you into dialogue if you intrude in certain areas, and that includes when you're trying to leave, but your idiotic AI companions run back into the forbidden area so they can stand behind you. I've ended up trapped in endless loops now twice because of that, and the only way out was attacking... and then combat froze up.
#10. A brain-dead combination of inconsistent and infrequent autosaves and tons of easily screwed up and missable content is an utter nightmare. If you don't know the entire game in advance, you're likely to screw up a lot of situations, and even if you do, a lot will be screwed up anyway courtesy of the dice rolls... so if you're not manual-saving constantly, tons of time is wasted reloading previous saves. And contrary to the description, "Karmic Dice" just makes it worse, and is active by default.
#11. THERE IS NO PAUSE. Quicksave and Quickload is about the only reliable way to pseudopause the game.
#12. Late Addition: I've found it is necessary to continually switch between Controller and M&K to play this game. Generally controller for walking about or searching for something in the surroundings, and M&K for combat / precise jumping. Sometimes it is necessary to switch just to get the characters unstuck. But the two control schemes can't work simultaneously, and there is a significant pause when switching between the two. Plus alt-tabbing out and in usually turns it to M&K while it also switches back to controller if the controller disconnects (counterintuitively). Needless to say I'm very tired of jerking the game back and forth between the two control schemes just because neither one is properly functional on its own.
#13... Basically I've got tons of minor quibbles as well. Things like Larian taking massive liberties with Forgotten Realms lore, outright omitting the Githzerai besides two minor mentions, the inconsistency in how the camp / Long Rest system is handled, etc. Plus plenty of issues I have on the spot and can't always recall after the fact. Point is this is just the tip of the iceberg, but me complaining about every tiny issue I can find like a thousand needles isn't going to help matters.
.... Take note: I don't even begin to give a toss about all the romance controversy. This game has flaws enough without that even being a topic of discussion.
Anyway... this game is garbage. It isn't game of the year. It isn't even game of the week it was released. I haven't even played Starfield yet, but I'd be willing to bet it is better than this game through simple virtue of the fact that even watching paint dry is better than this game. And then there are Armored Core VI and Lies of P to consider.