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lol this could be .....enjoyable HAHA
Ah. Well, my group just started a new campaign and I'm playing a Wizard/Spellcaster for the first time, so I guess I'll find out how to survive lol. Getting in close with flaming hands is just the risk I take in order to get that attack out, I guess.
My plan (for the 1st adventure at least) is mage armor, focusing on long-range cantrips, decent DEX, and a hearty Constitution score :D
Yeah, and it has HP and stuff. Mage hand got a huge buff from 5e, really.
...now that I think about it, can you cast touch spells through your familiar in BG3? I feel like the answer is no, which would be a bit of a disappointment.
yeah def playing a young pure caster with the worst HP/saves/AF..getting into melee is almost always deadly for them..that is why I personally have never liked the idea of wizards getting any type of touch spell or melee...and honestly same goes with a cleric trying to heal...putting there own self in danger of taking MORE damage which means MORE healing ...just makes no sense..just IMO i guess..
some will say it should and some can argue it can i guess just depends on GM..
not only that is rerquires you to CONCENTRATE..which is my argument why if I have to do that to me IMO means teh spell is a linked spell and spells should be able to be cast through it...also it DOES as you say have AC/HPS etc so its not like its OP ...its cleaver IMO
bout to find out now AMOF..lol
I feel like 5e flattened a lot of things, which is part of why some like it more and some like it less than the older versions.
Spellcasters still have a lower HP die, for example, but they don't have a low THAC0 or base AC or what-have-you, it's all based on ability scores and equipment so they feel less like they're made of straw as rule. Still don't want them at the front line necessarily, but they don't have to hide in the back of the room anymore. You can still roll spellcasters that are more frail (our bard has a CON of 8...!) but they've got a bit more survivability now.
As for clerics, I've always held to the idea that they are not really pure "healers", they play more of a support role; their job is to top you off before a fight, keep you conscious during the fights, but not babysit you. Plus, they've got all of those weapon and armor proficiencies they should be using.
As you said though, the DM has a lot of say in how fights go and what everyone ends up focusing on.