Baldur's Gate 3

Baldur's Gate 3

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Psycho Dad Oct 6, 2023 @ 1:21pm
Mage hand
so you can't cast touch or melee action spells through your mage hand ....that is sad...that is how most level 1 casters in base DnD survive...
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Showing 1-15 of 15 comments
Tenor Sounds Oct 6, 2023 @ 1:33pm 
At least in 5th Edition, not sure about older ones, you cannot do those things with mage hand. It's strictly a utility spell for grabbing, manipulating objects, etc.
Last edited by Tenor Sounds; Oct 6, 2023 @ 1:34pm
lawjax Oct 6, 2023 @ 1:39pm 
It has higher utilitarian use within a bedroom than in the midst of violence.
Psycho Dad Oct 6, 2023 @ 1:40pm 
Originally posted by Tenor Sounds:
At least in 5th Edition, not sure about older ones, you cannot do those things with mage hand. It's strictly a utility spell for grabbing, manipulating objects, etc.
in 1-3.5 you CAN cast spells through mage hand...keep caster at a safe distance...think about it..why on earth would a pure caster that has worst hit die and saves and no AF want to put themselves in melee...ive played some 5th edition but don't recall they changed it in that edition...if they did then honestly I want nothing to do with it.
I didn't think you could cast any spells through Mage Hand in 5e. I was always told no when I wanted to use my Mage Hand for anything fun and useful. lol. Some sub-classes can use their Mage Hand spells for more than minor manipulation, but I'm not sure even they can cast spells through them. I believe you can cast spells through a familiar, though.
Last edited by The 13th Ghost Bunny; Oct 6, 2023 @ 1:41pm
Psycho Dad Oct 6, 2023 @ 1:41pm 
Originally posted by lawjax:
It has higher utilitarian use within a bedroom than in the midst of violence.

lol this could be .....enjoyable HAHA
Tenor Sounds Oct 6, 2023 @ 1:50pm 
Originally posted by Psycho Dad:
in 1-3.5 you CAN cast spells through mage hand...keep caster at a safe distance...think about it..why on earth would a pure caster that has worst hit die and saves and no AF want to put themselves in melee...ive played some 5th edition but don't recall they changed it in that edition...if they did then honestly I want nothing to do with it.

Ah. Well, my group just started a new campaign and I'm playing a Wizard/Spellcaster for the first time, so I guess I'll find out how to survive lol. Getting in close with flaming hands is just the risk I take in order to get that attack out, I guess.

My plan (for the 1st adventure at least) is mage armor, focusing on long-range cantrips, decent DEX, and a hearty Constitution score :D
Last edited by Tenor Sounds; Oct 6, 2023 @ 1:51pm
Jadedragon Oct 6, 2023 @ 1:52pm 
Originally posted by Tenor Sounds:
At least in 5th Edition, not sure about older ones, you cannot do those things with mage hand. It's strictly a utility spell for grabbing, manipulating objects, etc.
mage hand can attack though, so thats a thing..
Tenor Sounds Oct 6, 2023 @ 1:56pm 
Originally posted by Jadedragon:
Originally posted by Tenor Sounds:
At least in 5th Edition, not sure about older ones, you cannot do those things with mage hand. It's strictly a utility spell for grabbing, manipulating objects, etc.
mage hand can attack though, so thats a thing..

Yeah, and it has HP and stuff. Mage hand got a huge buff from 5e, really.

...now that I think about it, can you cast touch spells through your familiar in BG3? I feel like the answer is no, which would be a bit of a disappointment.
Psycho Dad Oct 6, 2023 @ 1:57pm 
Originally posted by Tenor Sounds:
Originally posted by Psycho Dad:
in 1-3.5 you CAN cast spells through mage hand...keep caster at a safe distance...think about it..why on earth would a pure caster that has worst hit die and saves and no AF want to put themselves in melee...ive played some 5th edition but don't recall they changed it in that edition...if they did then honestly I want nothing to do with it.

Ah. Well, my group just started a new campaign and I'm playing a Wizard/Spellcaster for the first time, so I guess I'll find out how to survive lol. Getting in close with flaming hands is just the risk I take in order to get that attack out, I guess.

My plan (for the 1st adventure at least) is mage armor, focusing on long-range cantrips, decent DEX, and a hearty Constitution score :D

yeah def playing a young pure caster with the worst HP/saves/AF..getting into melee is almost always deadly for them..that is why I personally have never liked the idea of wizards getting any type of touch spell or melee...and honestly same goes with a cleric trying to heal...putting there own self in danger of taking MORE damage which means MORE healing ...just makes no sense..just IMO i guess..

some will say it should and some can argue it can i guess just depends on GM..
Jadedragon Oct 6, 2023 @ 1:58pm 
Originally posted by Tenor Sounds:
Originally posted by Jadedragon:
mage hand can attack though, so thats a thing..

Yeah, and it has HP and stuff. Mage hand got a huge buff from 5e, really.

...now that I think about it, can you cast touch spells through your familiar in BG3? I feel like the answer is no, which would be a bit of a disappointment.
Only one way to find out :P
Psycho Dad Oct 6, 2023 @ 1:59pm 
Originally posted by Jadedragon:
Originally posted by Tenor Sounds:
At least in 5th Edition, not sure about older ones, you cannot do those things with mage hand. It's strictly a utility spell for grabbing, manipulating objects, etc.
mage hand can attack though, so thats a thing..

not only that is rerquires you to CONCENTRATE..which is my argument why if I have to do that to me IMO means teh spell is a linked spell and spells should be able to be cast through it...also it DOES as you say have AC/HPS etc so its not like its OP ...its cleaver IMO
Psycho Dad Oct 6, 2023 @ 1:59pm 
Originally posted by Jadedragon:
Originally posted by Tenor Sounds:

Yeah, and it has HP and stuff. Mage hand got a huge buff from 5e, really.

...now that I think about it, can you cast touch spells through your familiar in BG3? I feel like the answer is no, which would be a bit of a disappointment.
Only one way to find out :P

bout to find out now AMOF..lol
Jadedragon Oct 6, 2023 @ 2:05pm 
Originally posted by Psycho Dad:
Originally posted by Jadedragon:
Only one way to find out :P

bout to find out now AMOF..lol
Good luck XD
Tenor Sounds Oct 6, 2023 @ 2:07pm 
Originally posted by Psycho Dad:
yeah def playing a young pure caster with the worst HP/saves/AF..getting into melee is almost always deadly for them..that is why I personally have never liked the idea of wizards getting any type of touch spell or melee...and honestly same goes with a cleric trying to heal...putting there own self in danger of taking MORE damage which means MORE healing ...just makes no sense..just IMO i guess..

some will say it should and some can argue it can i guess just depends on GM..

I feel like 5e flattened a lot of things, which is part of why some like it more and some like it less than the older versions.

Spellcasters still have a lower HP die, for example, but they don't have a low THAC0 or base AC or what-have-you, it's all based on ability scores and equipment so they feel less like they're made of straw as rule. Still don't want them at the front line necessarily, but they don't have to hide in the back of the room anymore. You can still roll spellcasters that are more frail (our bard has a CON of 8...!) but they've got a bit more survivability now.

As for clerics, I've always held to the idea that they are not really pure "healers", they play more of a support role; their job is to top you off before a fight, keep you conscious during the fights, but not babysit you. Plus, they've got all of those weapon and armor proficiencies they should be using.

As you said though, the DM has a lot of say in how fights go and what everyone ends up focusing on.
Last edited by Tenor Sounds; Oct 6, 2023 @ 2:08pm
Psycho Dad Oct 6, 2023 @ 2:11pm 
Originally posted by Tenor Sounds:
Originally posted by Psycho Dad:
yeah def playing a young pure caster with the worst HP/saves/AF..getting into melee is almost always deadly for them..that is why I personally have never liked the idea of wizards getting any type of touch spell or melee...and honestly same goes with a cleric trying to heal...putting there own self in danger of taking MORE damage which means MORE healing ...just makes no sense..just IMO i guess..

some will say it should and some can argue it can i guess just depends on GM..

I feel like 5e flattened a lot of things, which is part of why some like it more and some like it less than the older versions.

Spellcasters still have a lower HP die, for example, but they don't have a low THAC0 or base AC or what-have-you, it's all based on ability scores and equipment so they feel less like they're made of straw as rule. Still don't want them at the front line necessarily, but they don't have to hide in the back of the room anymore. You can still roll spellcasters that are more frail (our bard has a CON of 8...!) but they've got a bit more survivability now.

As for clerics, I've always held to the idea that they are not really pure "healers", they play more of a support role; their job is to top you off before a fight, keep you conscious during the fights, but not babysit you. Plus, they've got all of those weapon and armor proficiencies they should be using.

As you said though, the DM has a lot of say in how fights go and what everyone ends up focusing on.

:steamthumbsup:
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Date Posted: Oct 6, 2023 @ 1:21pm
Posts: 15