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Magic is OP.
Magic is OP for utility only.
Magic in this game is seriously nerfed compared to DD5:
-Enemy CA is reduced (indirect boost to weapon damage). It's even worst with feats which exchange -5 to hit for +10 damages because you can still be at 95% accuracy.
-Enemy health is up (Indirect nerf to AOE damage spells clearing abilities)
-Lots of very strong items (boost weapon damage way more than spells)
-Magic control spells effects are litteraly halved because opponents saves twice: once during the cast, once at THE START of their turn.
My next game will use almost no spells (minus haste) and abuse from OP archery.
the only limiting thing is a spellslots which gets better as lvls go up
storm cleric + sorc builds would like a word with you
It's not because the AI is bad.
If you exploit bad AI you can get them to suicide on your AoE spells, but you can also just lock them down completely with CC, and in the end just Disintegrate bosses.
Magic is not better at average single target damage per round.
However, it provides absolutely crippling AoE, AoE disables, etc.
A level 5 wizard can do an average of 24 damage to each of multiple enemies with a fireball - let's say...4. Comparing that to your level 8 bard hitting each enemy once for a maximum of 19 damage makes the bard look pretty bad by comparison, doesn't it?
Never mind that haste gives the bard a tiny bit more damage and just lets the wizard cast a whole second fireball.
The actual problem with the game is that character class only really matters for spellcasters, because of how many spell scrolls the game throws at you. Every character is a better spellcaster than your spellcasters are. You're drowning in spells. Usually higher level spells than your casters can cast in the first place. And definitely way more spells than they have spell slots. Why would you pick a Wizard when a Fighter can also cast Fly, Haste, Slow, Fireball, and Call Lightning?
I would not waste a fireball on a single target. My point was that the damage from a fireball between damage dice rolls and saving throws can vary wildly between the targets while the bard damage is far more consistent and repeatable over a longer period of time.
The point wasn't the specific spells. The point was that pretty much every spell has a scroll, and scrolls are over-abundant.