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On topic, I tried the throw build with Karlach last run and it’s buggy and janky.
I had her have the legendary trident that returns to her hand when thrown, however it glitches during our Gortash fight and after like 3 throws it just disappeared. Wasnt on the grounds wasn’t in her inventory, she threw it and it was gone.
Ruined the entire fight as I had to reload.
well my karlach is level 8 and when i said i can do 150dmg per turn i just meant with haste and no critical hits if i use the debuff i have from my amulet wich make enemy take twice as much dmg thats already 300 dmg now if i were to crit lets say 2 times from 5 throws i could do 400 dmg and thats still me being at level 8 and not using legendary weapon wich il get in act 3 and who is much better
It’s a powerful build but as I said it’s janky and your thrown weapon tends to casually just disappear which is the big issue with this build .
OH AND BONUS - The damage from tavern brawler damages objects like chests and doors without needing to beat the damage resistance. On a 22 str tavern brawler you can do 6 points of damage a throw to chip down any door or chest you can.
Force Damage does that too. Eldritch Blast can knock down almost anything in the game, even sturdy things if you get a 20.
I'm pretty sure the bonus throwing damage items apply twice (at least with tavern brawler).
That and the falling damage bonus mean Karlach was absolutely destroying everyone in one round.