Baldur's Gate 3

Baldur's Gate 3

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I'm so frustrated! Moonrise Tower/Kethric Thorne fight is impossible!!
I've tried going around the side, but those caster guys keep spamming spells that make all of my party members immobile, or blind. Tried going through the front - all the harpers died. Again, the caster guys keep spamming that Hunger Spell thing that freezes everyone in place. Is there a trick to this that I'm missing? OH! And get this! THEY can shoot through walls, but *I* can't! What is up with that???
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Showing 1-15 of 39 comments
Baldurs_Gate_2 Oct 5, 2023 @ 2:03pm 
You can actually, before you go to free the nightsong, place barrels of smokepowder or oil barrels in the room where the fight happens and lit it later on fire from the side entrance, killing most enemies.
Oh, good idea, although it would mean backing up quite a bit. Thank you so much! I do forget to use the bombs!
Last edited by killashandrasings; Oct 5, 2023 @ 2:06pm
Xhaiden Oct 5, 2023 @ 2:06pm 
Don't even do the fight. Go back to an earlier save when the castle is neutral towards you and kill everyone individually around the castle. Then do the hall fight again and you should only have to fight like 2 dudes.
Jeronimosss Oct 5, 2023 @ 2:07pm 
You can kill all necromites with 1 bomb.
Another good idea - although I will have to back up quite a bit, lol. Oh well, up to now it was fun, so I will get to have the fun all over again. :D
Originally posted by Jeronimosss:
You can kill all necromites with 1 bomb.
Which bomb, the smoke bombs?
Deutscher Oct 5, 2023 @ 2:10pm 
Try climbing up the roots at the balcony to skip the fight.
Etragorn Oct 5, 2023 @ 2:14pm 
Originally posted by Xhaiden:
Don't even do the fight. Go back to an earlier save when the castle is neutral towards you and kill everyone individually around the castle. Then do the hall fight again and you should only have to fight like 2 dudes.

I highly recommend this approach. It's possible to kill everyone in the tower except Thorm ahead of freeing the Nightsong. You don't have to kill Roah Moonglow the vendor and her people. Even if you kill everyone else in Moonrise, they remain neutral. Oh, also, don't kill the weird drow that likes playing with blood, she shows up in Act 3.

Also, for fun, you can engage Thorm in a conversation, have someone use the ring at the top of the tower to command him to drop his warhammer, grab it, and then run like hell. Once you are far enough away, you are out of battle and can warp away.
Jeronimosss Oct 5, 2023 @ 2:15pm 
Originally posted by killashandrasings:
Which bomb, the smoke bombs?

Ah, sorry - I just noticed Harpers in your post, I thought of a different fight (a bit later on, don't want to spoil it). You prolly mean the fight in the main hall?
If so then bombs are still nice, but more than 1 :)
Smokepowder ones are most common, yes. There's also Orthon bombs, they are stronger (you can get them in Shar's Gauntlet from one boss, again no spoilers).

As for guys casting Hunger, you can either silence them (using special arrows) or cast Sleet spell (it breaks concentration).
retsam1 Oct 5, 2023 @ 2:15pm 
Originally posted by killashandrasings:
I've tried going around the side, but those caster guys keep spamming spells that make all of my party members immobile, or blind. Tried going through the front - all the harpers died. Again, the caster guys keep spamming that Hunger Spell thing that freezes everyone in place. Is there a trick to this that I'm missing? OH! And get this! THEY can shoot through walls, but *I* can't! What is up with that???


Easiest time of it (for future reference) is to kill all the folks in the 1st and 2nd floors of the tower (room by room) with the doors closed and focus to 1 shot the eyes that sound the alarm. This means you're dealing with just small encounters each time.

However since you've the full brunt of the tower organized at you with your harper allies, things above as mentioned are good but also having summons helps. Cleric summoned weapon minions, wizard etc elementals, animate dead, scrolls of both things etc.

Other things, fogs darkness etc can help limit caster changes(though they will move) Cast with web or entangle or other movement impeding helps.

Cleric Silence is golden on casters too of course as well as arrows that silence.

Water combined with electricy spells for more aoe damage and shock changes. Ice spells for causing mobs to prone.

All manner of things you can do to make it easier. And then there's of course changing difficulty settings.... :P
Ruffio Oct 5, 2023 @ 2:16pm 
Originally posted by Baldurs_Gate_2:
You can actually, before you go to free the nightsong, place barrels of smokepowder or oil barrels in the room where the fight happens and lit it later on fire from the side entrance, killing most enemies.

If you got some void bulbs left, they quite handy here.
Eminem Oct 5, 2023 @ 2:17pm 
lol look at all the varying answers, all legit too . . .it's what sets Baldurs Gate 3 apart from the others.

GOTY
Lovecraft Oct 5, 2023 @ 2:20pm 
key spells to have in this fight: wall of fire, fireball, counterspell, misty step, haste/at least potion (for the highest dps dealer). Optional spells Banish, hold monster (spider guy).
What I do is I misty step my dps melee guy to Ketheric and drink or cast haste then pummel him. Wall of fire or fire ball the ads to the left/right. Whatch out for when Ketheric uses misty step or teleport and keep your mage out of harms way. Deal with spider guy however you want, banish hold monster or pummel him with your other members. Relatively easy.
Originally posted by Deutscher:
Try climbing up the roots at the balcony to skip the fight.
I did, but they didnt seem to go anywhere?
Cpt.P1mp Oct 5, 2023 @ 2:20pm 
idk man, just make a full part of warrior. or 3 minnimmum and a cleric and u win the game.
Really, how do people struggle? JUst BONK !
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Date Posted: Oct 5, 2023 @ 2:01pm
Posts: 39