Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also i miss initiative delay to a later number to perform combined actions.
It shouldnt be that difficult to implement
I promise the moment the AI used ready action against the players people would be screaming about how "UNFAIR!" it is.
https://bg3.wiki/wiki/Evasive_Footwork
https://bg3.wiki/wiki/Patient_Defence
sure would be funny, as are many things that AI does now, to die for funny.
As stated above - Solasta implented both without an issue. You should be able to ready a melee, ranged or cantrip attack if an enemy comes in site or reach.
I second this. When it comes to combat, Solasta has VASTLY superior 5E implementation.