Baldur's Gate 3

Baldur's Gate 3

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Xanikk Oct 4, 2023 @ 9:32am
Warding Bond question - Please help!
The tooltip for Warding bond states the target gets resistance to all damage but I want to know more details about this. I googled it and could not find the information i wanted.

Basically I want to know how much resistance i get and how it works. Is it flat damage reduction? If so by how much? i want to know the exact details regarding resistance to all damage here. Any information would be very welcome! Thank you!
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Showing 1-10 of 10 comments
Resistance to all damage means half damage from all sources, but with warding bond specifically whoever cast it also takes the damage.
Dragon Master Oct 4, 2023 @ 9:37am 
Happy to help.

So, this is one of the spells that isn't clear. Warding Bond makes it so the target is resistant to ALL damage, but half the damage they take will automatically transfer to the caster.

Resistance is when damage hits you but you take half of it. If I were to throw a fireball at you and you failed your dexterity saving throw you will take 8d6 fire damage (meaning you'll roll 8 6-sided dice, add all the totals up and that's how much damage you'll take) Meaning with a third level spell slot you can take up to 48 fire damage. With Warding Bond you'll take 24 if they roll max damage. If you pass the dex save you'll take 12 damage.

The Warding Bond basically is just the caster taking half the damage for the person getting hit. You get hit with a sword for 8 damage, you take 4 and the caster takes 4.
swbrandt Oct 4, 2023 @ 9:37am 
Resistance = you take half damage. So if a fireball hits for 36 fire damage and you have fire resistance, you only take 18 damage. Warding bond gives you resistance for all damage types with the drawback that the person who cast it on you also takes the damage.
Kernest Oct 4, 2023 @ 9:39am 
Definitely didn't google it, because the 2nd result of "BG3 resistance" would've explained all you need to know.
Last edited by Kernest; Oct 4, 2023 @ 9:39am
Metallicus Oct 4, 2023 @ 9:39am 
I believe it works like any resistance and gives a 50% reduction, however, unlike most resistances the other 50% goes to the caster of the bond. I usually hire two clerics from the hirelings (respec) with each new playthrough and cast Warding Bond on my main and Lae’zel each day after a long rest. It is an amazing spell and the caster doesn’t need to be present with the adventuring party for the resistance and damage reduction to apply.

I also cast Daylight and Resist Poison on my other characters as these spells last until the next long rest and the cleric who cast them can remain in camp. I have found this is the best use of the hirelings. Also, I respec the halfling as a specialized pick pocketer since she has the luck racial ability which takes my pick pocket failure from 1 in 20 to 1 in 400.

Hope this helps.
Last edited by Metallicus; Oct 4, 2023 @ 9:40am
Scouten Oct 4, 2023 @ 9:40am 
it also increases your AC and saving throws making you slightly harder to hit or be effected by things.
Last edited by Scouten; Oct 4, 2023 @ 9:42am
Xanikk Oct 4, 2023 @ 9:57am 
Thanks for all the replies. This answers my question wonderfully!
Gracey Face Oct 4, 2023 @ 9:58am 
If you have ever played any kind of MMO it is that tank skill where they take half of your damage for you.
Gyrmadet Oct 4, 2023 @ 12:45pm 
don't forget to HEAL your camp-cleric after every battle
Metallicus Oct 4, 2023 @ 1:28pm 
Originally posted by Gyrmadet:
don't forget to HEAL your camp-cleric after every battle

I have found my camp clerics dead before when forgetting this, lol.
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Date Posted: Oct 4, 2023 @ 9:32am
Posts: 10