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回報翻譯問題
Speaking for yourself there I assume with that weepy overreaction.
Dry the tears – life is full of people who will think what you find cool is actually quite naff. You have to just take it on the chin, or provide some counter-opinion. As insults betray insecurity.
The Raphael lines are among the worst I’ve yet heard in any video game – florid, campy, overwrought, pantomime-villain-esque. Look up Dr Faustus if you want to see a devil done right, or TW3’s brilliantly understated Gaunter O’Dimm.
‘The greatest trick the devil ever played was convincing the world that he did not exist.’
Not only can Raphael not stop telling you he’s evil from the start, but he also can’t stay in the ‘devil-closet’ for more than two minutes, and blatantly just turns into the creature to let you know what’s what. In case the hammer didn’t hit you hard enough in the preceding lines.
I didn’t think the campiness could be dialed up any further, but I literally nearly fell off my chair when that singing kicked in. I was convinced someone dubbed it over the video as a joke. Read the lines:
Hell, Hell, Hell has its laws
Hell, Hell, effects and the cause
Curtain falls, but hold your applause
Squirm, squirm, for now down here come the claws
Amazing something this juvenile made into the game (or is? lol). If they don’t hire a ‘script doctor’ soon, or get some director or critic to give them feedback, it’s obviously going to get even worse.
I think I saw an ‘epilogue’ where Raphael even appears to suggest he will be one of the ‘big bads’ in devil-themed sequel or DLC. Lord help us if that’s the case.
What stuns me is the praise this guy gets on Reddit etc – mind-blowing. And chilling, in a sense. Obviously some people do not read books (or people) anymore, and this is the ‘bar’ now: this is a ‘great villain’.
The CEO of my former company is a great ‘devil villain’. This guy is the dark triad incarnate: does more botox than Simon Cowell, and his grinning shiny puffy head, complete with shoe-polish black hair dye, is a million times more frightening than this Raphael clown. He will ‘clip’ anyone who doesn’t snort back the company’s distinctive brand of wokaine, all the while grinningly drilling home the company’s various ‘army of one’ mantras for the sheep-management to repeat, like AI constructs.
A good devil, in other words, is all about the con. Raphael is all about a cheesy pantomime number, and hamming it up to the high heavens in every scene he’s in.
Fair points, for sure… he’s kind of an idiot and a terrible devil, but I suppose that’s why some people like him - he’s the epitome of hubris.
I had a feeling some of the sarcasm got lost in translation, but I did add a ‘/s’ just in case.
The design of Act 3, so far, has been the video game equivalent of a mental breakdown. It just keeps imploding under the weight of one bad design idea after another, such as the 100s of NPCs that pollute the city and turn finding a quest-giving NPC into an exercise of ‘where’s Wally’. Or villains from previous games resurrected at random.
This is an act where everyone stopped being able to think coherently – it became too big for them, went on too long, and stretched the creativity too thin.
This Raphael ‘musical number’ is peak-nonsense. They must have lost their marbles at this point. This game should not be repeated, and should not be the ‘new standard’ for anything.
If anything it’s a warning to practice restraint, and not push devs to the brink of what’s humanly possible in one creation. They should’ve made a much smaller, more tightly designed game – add the villains to the polished Act 1, so it has some narrative purpose (currently aimless for vast stretches). Tidy up and diversify Act 2, by adding a smaller, leaner Baldur’s Gate, and not locking the player into it. Then close it off.
But as it is for Raphael, so it is for Larian, where excess is a substitute for substance.