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[he is imprisoned at moorise tower after he was becoming crazy in panic and was captured, as far i understood]
in conclusion... it's only an issue if you make it one i guess.
so you want a ubisoft style game with gps map markers cluttered across your map?
no
I'm not really sure what to tell ya, bud. The game is pretty good for where you gotta go for most of the quests. Some of the side ones do make you actually read to understand what's going on, but if you want RPGs that hold your hand you could always play WoW or FFXIV. Most of their quests will tell you to go to X. Kill/collect Y. etc etc etc
If you're alt tabbing every 5 seconds to look up solutions, just close the game and go watch it on youtube.
Because seriously, are you actually complaining that the game makes you play the game instead of spoon feeding you the game?
So yes, add quest indicators to the map and add descriptions with actual information you can use to the journal.
How is it people "Miss" so much content? Do you not explore areas? Finding things is literally playing the game.
This isn't Simon's quest, nothing here is all that hard to find if you bother to look. Hell, half the time all you've got to do is look at the map. "Gee, there is all that blacked out area over there...." and, you know, GO over there.
Although, to be perfectly fair, I don't actually believe anyone, even the OP, is struggling all that hard.
You sound like someone who prefers Ubisoft games.
Is one of the 500 different pieces of garbage loot I'm holding needed for any of the non-specific crap in my quest list? My journal certainly doesn't say anything about what I need, where to go or if the quests can even be progressed in this act. Where are any of the random people I'm expected to find/save? Zevlor? No quest marker. Mizora? No quest marker. Mol? No quest marker. Are they in this act or the next? Will their quests randomly fail if I make any story progress? Who knows.
It's dumb.
It sounds like you are hoarding a bunch of useless stuff that is essentially obfuscating the more useful things in your inventory. As for the quest markers for those specific quests, they are hidden for good reason. Those are really the only true ambiguous quests in that act. The rest can be done by reading or asking around/talking to NPCs.
I will say I was annoyed that some quests could only progress/complete by continuing the main plot quest. Even a simple "There's nothing we can do now" is fine. Just letting it hang while I'm crawling over all the available maps only to realize I just can't do the quest yet was very annoying.