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I'd recommend asking over in Nexus or any BG3 modding discords. You'd probably have better luck getting an answer over there than here.
ApplyStatus(IRRESISTIBLE_DANCE, 100, 1)
You could also use ether a zone application or and aura application to apply it to those is range. Super easy to do. No clue what it looks like thou.
new entry "Zone_Dance_Party"
type "SpellData"
data "SpellType" "Zone"
data "Level" "2"
data "SpellSchool" "None"
data "SpellProperties" "GROUND:SurfaceClearLayer(Cloud); RemoveStatus(BURNING);"
data "SurfaceType" "Sentinel"
data "SurfaceLifetime" "0"
data "SurfaceGrowStep" "5"
data "SurfaceGrowInterval" "10"
data "SpellRoll" "not SavingThrow(Ability.Wisdom, SourceSpellDC())"
data "SpellSuccess" "ApplyStatus(IRRESISTIBLE_DANCE, 100, 2)"
data "TargetConditions" "not Dead() and not (HasPassive('SculptSpells', context.Source) and Ally())"
data "Icon" "Spell_OttosIrresistibleDance"
data "DescriptionParams" "Distance(5)"
data "TooltipAttackSave" "Wisdom"
data "TooltipStatusApply" "ApplyStatus(IRRESISTIBLE_DANCE,100,2)"
data "TooltipUpcastDescription" "6ff1780a-855a-414c-a8bf-811251537206"
data "PrepareSound" "Spell_Prepare_Damage_Thunder_Gen_L1to3"
data "PrepareLoopSound" "Spell_Loop_Damage_Thunder_Gen_L1to3"
data "CastSound" "Spell_Cast_Control_GustOfWind_L1to3"
data "VocalComponentSound" "Vocal_Component_Wind"
data "CastTextEvent" "Cast"
data "Shape" "Square"
data "FrontOffset" "1"
data "Range" "12"
data "Base" "4"
data "CycleConditions" "Enemy() and not Dead() "
data "UseCosts" "ActionPoint:1;SpellSlotsGroup:1:1:2"
data "SpellAnimation" "554a18f7-952e-494a-b301-7702a85d4bc9,,;,,;d30d2b40-c45a-45bd-94d7-9b2baaf0f77b,,;a601b33c-5320-455d-b4d4-74d6dc35b757,,;22dfbbf4-f417-4c84-b39e-2039315961e6,,;,,;5bfbe9f9-4fc3-4f26-b112-43d404db6a89,,;,,;,,"
data "VerbalIntent" "Utility"
data "SpellFlags" "HasVerbalComponent;HasSomaticComponent;IsSpell;AddFallDamageOnLand"
data "MemoryCost" "1"
data "PrepareEffect" "2af907e1-127c-4c83-a117-af18f211c59d"
data "CastEffect" "f0fc3adc-db50-4a8d-bd30-904902cbefbd"
data "TargetEffect" "766d4d52-d6a1-4efd-b37b-bd1496718e49"
If it's so easy to make this mod, and you seem to be familiar with modding, you're welcome to do it and upload it to nexus :) I'd be one of your first downloads :D
And if not, how would I take that code? Do I need to put it into a pak file and throw it into the data folder? Or how does that work?
I did leave in that it only effects enemies with a wisdom saving throw and gave it a duration of 2 rounds but everything is easy to change up or play with to see what happens.