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1. alert feat for example is useless, just brew potion if u want the effect for more initiative or not surprised but i like colossol potion or giant pots more. if u just want con save proficency fighter would be better cuz more start hp, a free fighting style and second wind for extra heal aus bonus action. if he likes darkness he should go for warlock with devils eyes its op.
2. i dunno i dont like beastmaster at all, it was in real dnd5 weak and here too, i prefer the extra 1d8 from hunter if i have to play ranger and the free heavy armor profency. the multiclass choices arent fitting in the build, could be better stuff.
3. nice to have much rituals but whats optimized here? u dont need them. for story speak with dead (amulett from withers, warlock evocation etc) is fine and speak with animals (potion or spell), u can get it easier. for combat the build is far from optimize. if u wanna go handcrossbow u need to go like rogue thief + x (x= martial class u like like fighter or ranger).
4. bard is a fullcaster, dont waste class for martial stuff like 2 attacks, a monk can do like 400+ dmg in a turn later and in early its fine too for a better sustain. bard is rly good for story or support. good CCs nice buffs and debuffs. why would u waste it for stuff like extra attack?
overall it feels like they are not optimizers and dont even played the game to end. its more like a bad theorycraft and clickbait.